2025Josh J. Carlson, Michael Gernes, Logan Giannini, Ryan Howard, Salem Scott, Josh Wielgus
- Videos
- 254
- Creators
- 76
1 - 4 players120 - 240 minVery heavy weight

2022Josh J. Carlson, Shannon Wedge
Some reviews. burncycle is covered on BoardGameVideo.com by 35 reviews, 18 how-to-play guides, 19 recorded sessions, 9 unboxings, and 12 other videos.
From BoardGameGeek
A puzzly infiltration game for 1–4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders. Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order. Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking. Your team wins the game if you complete your objectives on every floor without losing your command module or maxing out your threat level. -description from publisher
burncycle has 93 videos from 47 creators: 35 reviews, 18 how-to-play guides, 19 playthroughs, 9 unboxings and 12 other videos. They date from 2020 to April 2025.
To learn the rules, start with "burncycle | How to Play | Learn to play in 30 minutes!" by kovray, which runs 32 min. For a quicker teach, "burncycle Gameplay Overview" by Chip Theory Games runs 13 min.
For an opinion before you buy, start with "Burncycle Review - Do We Or Do We Not Capitalize The B? burncycle Review? ThaT jUst LoOks wrOnG" by BoardGameCo. 27 creators have reviewed it. To see it played, watch "Burncycle: 2-player playthrough with Paul Grogan and Ricky Royal" by Gaming Rules!, one of 19 playthroughs.
If you like it, try The Elder Scrolls: Betrayal of the Second Era, Too Many Bones, Hoplomachus: Victorum and Cloudspire, also by Josh J. Carlson. It appears in convention videos from Gen Con 2020.
8 of 47
2025Josh J. Carlson, Michael Gernes, Logan Giannini, Ryan Howard, Salem Scott, Josh Wielgus
1 - 4 players120 - 240 minVery heavy weight
2017Josh J. Carlson, Adam Carlson
1 - 4 players60 - 120 minHeavy weight
2023Josh J. Carlson, Adam Carlson, Logan Giannini
1 players60 - 90 minHeavy weight
2019Josh J. Carlson, Adam Carlson, Josh Wielgus
1 - 4 players90 - 180 minVery heavy weight
From BoardGameGeek:
A puzzly infiltration game for 1–4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders. Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order. Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking. Your team wins the game if you complete your objectives on every floor without losing your command module or maxing out your threat level. -description from publisher
Designers
Josh J. Carlson, Shannon Wedge
Artists
Yoann Boissonnet, Anthony LeTourneau
Publisher
Chip Theory Games
Categories
Mechanics