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Mar 28, 2022·How to play·31:37·12304·Watch on YouTube

burncycle | How to Play | Learn to play in 30 minutes!

kovray

kovray

Watch “burncycle | How to Play | Learn to play in 30 minutes!,” a how-to-play guide for burncycle from kovray on BoardGameVideo.

Description provided by kovray on YouTube:

Learn to play burncycle in thirty minutes! Please check the description for any updates on the rules or clarifications within the video! Thank you so much for watching our how to play of burncycle! burncycle is designed by Josh J. Carlson and Shannon Wedge, illustrated by Yoann Boissonnet and Anthony LeTourneau and published by Chip Theory Games. In burncycle, you'll take turns navigating the headquarters of various evil CEO's, wreacking havoc and fighting for robot liberation. You'll have various objectives depending on the complexity of your mission, aiming to sneak around the security guards, and ensure your command module remains safe as it houses your "burncycle," the crucial technology to allow you to creatively sequence your actions while still following your code. Thank you so much for watching our how to play video! If you enjoyed what you saw please let us know and hit that thumbs up and subscribe button! NOTES & CORRECTIONS NOTE: When placing awareness chips, it's easier to place them on top if your bot chip if they share a space, that way you can easily tell if your bot is detected and is in the awareness of the security units CORRECTION: 30:44 - The game does not end in a loss if all your agents are shut down, as you can still use your command module to repair your agents. So the losing conditions is having the command module shut down or threat reaching the last space. This is a sponsored How To Play video! If there are any questions that come up, please ask away as we would be happy to help! 0:00​​ burncycle 0:33 The Lore! 1:16 Game Overview 1:34 Set Up - Main Area 2:28 Set Up - Corporation & Mission 3:45 Set Up - Network Mat 4:20 Set Up - Player 5:00 Set Up - Command Module 5:33 Set Up - Routing Power 7:20 Set Up - Burncycle 8:24 Terms & Floor Plan 9:27 Turn Overview 9:50 1. Route Power 10:19 2. Dice Pool 10:36 3. Actions 11:37 Physical Actions 14:40 What is awareness? 16:37 Utility Actions 18:30 Tech Actions 19:23 General Actions 19:36 Free Actions 20:22 4. Network 22:34 5. Route Power 22:52 6. Degrade the burncycle 23:30 Corporation Turn 23:40 1. Security Unit Activation 24:03 Pursue 24:56 Investigate 25:30 Patrol 26:36 2. Ping Activation 28:25 3. Advance Threat 28:51 Switching Floors 29:21 Rebooting the burncycle 30:36 Game End 30:50 Thank you for watching! Check us out! We do all sorts of board game reviews, previews, covering various Kickstarter campaigns and just embracing our passion for board games! Website - www.kovray.com Facebook - @Kovray (https://www.facebook.com/kovray​​​​​) Instagram - @kovraystudios (https://www.instagram.com/kovraystudi...) Twitter - @kovraystudios (https://twitter.com/kovraystudios​​​​​) Tiktok - @kovraystudios A copy of the game was provided by the publisher in order to make this video. https://boardgamegeek.com/boardgame/322656/burncycle #burncycle #howtoplay

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burncycle

burncycle

2022·Josh J. Carlson, Shannon Wedge

Videos
93
Creators
47

Some reviews. burncycle is covered on BoardGameVideo.com by 35 reviews, 18 how-to-play guides, 19 recorded sessions, 9 unboxings, and 12 other videos.

1 - 4 players
45 - 180 min
Very heavy weight: Rules-dense, long sessions

About burncycle, from BoardGameGeek:

A puzzly infiltration game for 1–4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders. Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order. Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking. Your team wins the game if you complete your objectives on every floor without losing your command module or maxing out your threat level. -description from publisher

Designers

Josh J. Carlson, Shannon Wedge

Artists

Yoann Boissonnet, Anthony LeTourneau

Publisher

Chip Theory Games

Categories

DiceExploration

Mechanics

Action PointsProgrammed Actions
View on BoardGameGeek ›
burncycle

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burncycle | How to Play | Learn to play in 30 minutes!