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Dec 3, 2022·Unboxing·30:17·24·Watch on YouTube

Beyond Humanity: Colonies

Corax & Coffee

Corax & Coffee

Watch “Beyond Humanity: Colonies,” a board game unboxing for Beyond Humanity: Colonies from Corax & Coffee on BoardGameVideo.

Description provided by Corax & Coffee on YouTube:

Sarah S.: Hey Pete, you’re into space stuff, right? Pete: Well, yes. But we are all essentially “into space stuff” as, from a cosmic perspective, that’s really all there is. Sarah S.: Um, sure. Whatever. But you keep tabs on things like the Artemis program, right? Pete: For sure. Artemis is sweet. It’s about darn time, too. Been fifty years since humanity had boots on the moon. I guess the end of the Cold War really just calmed everyone down a bit. We all decided we wanted more hammock-in-the-sun, mojito-sipping-time. Sarah S.: Um, yeah. Sure. So what do you think about the Breakthrough Starshot project? Pete: It’s freaking awesome. Becoming an interstellar civilization by sending four-gram camera probes to Proxima Centauri via laser-powered light sails? Amazing! Sarah S.: And what do you think about a human colony on Mars? Pete: Completely ridiculous! The whole idea of it! Sarah S.: What? Why? Pete: Because there’s no way it’s actually going to happen. Certainly not in our lifetime, anyway. Sarah S.: Wait—you don’t think we’ll get humans to Mars in our lifetime? Pete: We will send people to Mars, land, look around for a bit, and then they will say, “Yeah, this sucks” and decide they want to come home. Not to mention the whole thing is being spearheaded by billionaire man-children who are so obsessed with their own ego, they can’t stop shooting crap up into the air long enough to look around for two seconds and try to apply their vast wealth to solving issues of systemic inequality! Sarah S.: What about exploration? What about adventure? Pete: At the end of the nine months that it would take to get to the red planet, after the initial excitement, most of us are comfy bed people. Sarah S.: I think you’re projecting a bit. Pete: Maybe. Maybe. But let’s just go through a few of the things on Mars that can kill you that we don’t yet have technological solutions for, despite billionaires flapping their false-promise, nonsense gums about fictional solutions. Sarah S.: Okay. Pete: Lack of sufficient food, water, and other potables. Sarah S.: Okay. Pete: Extreme atmospheric conditions with little to no resources in the face of technical failure. Sarah S.: Right. Pete: Relentless cosmic radiation with no planetary magnetic field dispersal. Sarah S.: Sure. Pete: Massive, marauding sandworms. Sarah S.: What? Pete: What, what? Sarah S.: I don’t think they’re a thing. Pete: They could be. Sarah S.: Are we talking about Arrakis sandworms or Betelgeuse, Saturn, Sandwormland sandworms? Pete: One and the same. Sarah S.: Well, that’s just not true. Pete: Let’s ask Keegan. Hey, Keegan? Keegan: Hey, what? Pete: Arrakis sandworms and Betelgeuse, Saturn, Sandwormland sandworms. Same thing? Keegan: Yeah. Same thing. Sarah S.: Woooooooow. Keegan: What is all of this about? Sarah S.: I was asking Pete about space as a lead-in to talk about our next unboxing, featuring Beyond Humanity: Colonies (2022), designed by Max Salamonowicz and Pawel 'Bloski' Suski and published by Three Headed Monster. Keegan: That sounds plausible. Pete: And accurate. Keegan: Besides, billionaires are bad. Mess you up. Pete: Mess everybody up. Keegan: So. Sandworms? Pete: Sandworms! Sarah S.: UUUUUUUGH!!! Pete: The point is: throughout history, the three main impetuses for exploration and settlement have been to beat another empire to the punch, militarily speaking; to leverage some sort of economic opportunity; and to escape or dump a social problem into a new geographic area. Keegan: All of that is true. At this point, there is no clear advantage to having a military presence on Mars. Prohibitively expensive and no one else is really trying to do it. Pete: Even if we could find a long-term solution to leverage the economics, just setting up the industry on Mars would make the first 200 years of living on the place an industrialized, strip-mined, hellscape. Sarah S.: Okay. But what kinds of social solutions do you think we might be able to solve by setting up a colony on Mars? Keegan: Good question. Pete: That’s probably the most promising avenue, actually. Sarah S.: Okay, so: what would you use a Mars colony for? Pete & Keegan: As a penal colony for billionaires. Pete Steele - Host, Writer, Editor, & Producer Keegan King - Music Composer Website: https://coraxandcoffee.com/ Patreon: https://www.patreon.com/coraxandcoffee Merch Store: https://corax-coffee-merch-store.creator-spring.com/ Facebook: https://www.facebook.com/CoraxAndCoffee/ Instagram: https://www.instagram.com/coraxandcoffee/ Twitter: https://twitter.com/coraxandcoffee #unboxing #boardgaming #boardgamecommunity #bgg #boardgamegeek #bggcommunity #brettspiel #tabletop #tabletopgaming #tabletopgames #tabletopgamer #boardgamersrule #boardgamelover #boardgamer #boardgames #boardgameaddict #boardgamenight #gamenight #playboardgames #sciencefictiongame #spacegame #appdrivengame #boardgamesofinstagram

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Beyond Humanity: Colonies

Beyond Humanity: Colonies

2022·Max Salamonowicz, Pawel 'Bloski' Suski

Videos
6
Creators
5

Mostly how-to-play and unboxings. Beyond Humanity: Colonies is covered on BoardGameVideo.com by 2 how-to-play guides, 2 unboxings, and 2 other videos.

1 - 5 players
60 - 180 min
Heavy weight: Expect a long teach

About Beyond Humanity: Colonies, from BoardGameGeek:

Beyond Humanity: Colonies is the hybrid board game you've been waiting for! Simple integration of technologies allows for complex gameplay that keeping the players of all skill levels focused on the game, not the math or the electronics. Capable of multi-player co-op or semi-coop and solo play, BH:C offers something for everyone! Those choosing to connect their play accounts online will be able to map their expanse through the galaxy with other players and participate in global community missions! Beyond Humanity: Colonies strives to bring a premium gaming experience that can be played endlessly with nearly limitless possibilities which bring new challenges to every game. Whether your goal is to create a new haven for humanity's survival, conquer a planet as the ruling president, or simply have a unique and incredible gaming experience, this is the game for you! What makes Beyond Humanity: Colonies unique? Beautiful miniatures with electronics. Buildings emit light through windows and skylights. Modules communicate with one another and with the companion app. Never before seen NFC playing cards mechanism. Just swipe your political decree cards above the central ARC building. This mechanism makes the gameplay fast but the depth of rules and dynamic conditions remains immense! Complicated algorithms simulate the thriving society of colonists. You don't need to count anything. Just focus on reading residents mood and the colony conditions, and make the proper decisions. It's easy to learn but hard to master. We've programmed in a variety of scenarios and difficulties to match the gameplay you are comfortable with. The Simple scenario will be easy and approachable. But if you dare - try one of those hellish planets with minimal minerals to mine and lack the basic resources needed for humans. Almost endless replayability. Choose different scenario or campaign on one of 700,000 planets, choose one of nine managers and change your hidden goals - the variety of paths are nearly endless! We hate random. That's why the math rules here! Mind boggling amounts of code, simulations, test games, and balancing have been already completed. We love math and can brag that the simulation is extremely accurate and feels organic! You should play the game, not the other way around. We have been focusing on the player's experience. Our gameplay is dynamic, with the story being created by the players. And with so many options for different parameters, you are always able to have a new adventure! The metagame connects all colonies. Have you ever seen a board game with real online multiplayer? You can influence other' players colonies, trade with them and join forces as megacorps. Created and designed by Three-Headed Monster.

Designers

Max Salamonowicz, Pawel 'Bloski' Suski

Artists

Tomasz Jedruszek, Max Salamonowicz, Pawel 'Bloski' Suski

Publisher

Three-Headed Monster

Categories

City BuildingMiniatures

Mechanics

Action PointsCooperative Game
View on BoardGameGeek ›
Beyond Humanity: Colonies

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