Watch “Al4opiù - Italian Preview,” a board game video for The Thing: The Boardgame from Al4oPiù on BoardGameVideo.
Description provided by Al4oPiù on YouTube:
Link al Kickstarter: https://bit.ly/3bUXtSj
Avete presente il film di Carpenter del 1982? Se non conoscete "La Cosa" (The Thing, in lingua originale) dovete assolutamente recuperarlo, in quanto rappresenta un capolavoro della cinematografia horror!
Quello che vediamo oggi insieme è il gioco da tavolo su licenza ufficiale (edito da Pendragon Game Studios) che vedrà la luce su Kickstarter a partire dal prossimo 22 settembre. Preparatevi ad imbracciare i vostri lanciafiamme e dare fuoco a quel dannato mostro...sperando di non sbagliarvi ed abbrustolire per sbaglio un vostro amico!
Se avete qualsiasi dubbio sul gioco non esitate a chiedere nei commenti.
LINK E CONTATTI
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Musiche di Emanuele: https://www.instagram.com/unks_producer/
Mainly unboxings and reviews. The Thing: The Boardgame is covered on BoardGameVideo.com by 15 reviews, 11 how-to-play guides, 15 recorded sessions, 16 unboxings, and 7 other videos.
1 - 8 players
60 - 90 min
Medium weight: Teach it in one sitting
About The Thing: The Boardgame, from BoardGameGeek:
The Thing is a game that mixes different mechanisms to create an experience that is as faithful as possible to that of the original film. It is a "hidden role" game, in which one player is initially the Thing and the others players are humans. The purpose of the Thing is to infect others, to prevent the survivors from escaping from the base (which can happen three different ways), or to try to escape with them by behaving as a human.
In addition to these elements, players also have to manage Outpost 31. On the map are the same rooms as seen in the film, and each of these rooms allows players to perform a different action. Human players have to feed themselves and keep the boiler and the generator on to avoid being in the cold and dark. The Thing will try to sabotage these places to make life difficult for humans...or not, trying to camouflage itself among the humans and infect them when the perfect opportunity presents itself.
The goal of the game designers was to bring the same personal emotions and paranoia that the protagonists of the film experienced to the gaming table.