Watch “THE THING: The Boardgame: A Casual Review,” a board game review for The Thing: The Boardgame from ShellTop Games on BoardGameVideo.
Description provided by ShellTop Games on YouTube:
A casual, non-professional, fun review of THE THING: The Boardgame.
Can you survive in this game of paranoia and distrust?
To the handful of viewers that see this; I'm really sorry about the length of the video. I ended up rambling a lot, and before I knew it, the video ended up around 40 minutes. Please use the timestamps provided to find what you're interested in. As always, thanks for stopping by!
Timestamps:
0:00 - Welcome!
0:31 - What's in the Box?
2:47 - What is this Game?
17:31 - What do I Like?
25:35 - What Some Might Not Like...
36:25 - Closing Thoughts
38:47 - Bunny
Everything stated in this video is our opinion, and are not objective facts. Please feel free to disagree and feel differently about things.
Mainly unboxings and reviews. The Thing: The Boardgame is covered on BoardGameVideo.com by 15 reviews, 11 how-to-play guides, 15 recorded sessions, 16 unboxings, and 7 other videos.
1 - 8 players
60 - 90 min
Medium weight: Teach it in one sitting
About The Thing: The Boardgame, from BoardGameGeek:
The Thing is a game that mixes different mechanisms to create an experience that is as faithful as possible to that of the original film. It is a "hidden role" game, in which one player is initially the Thing and the others players are humans. The purpose of the Thing is to infect others, to prevent the survivors from escaping from the base (which can happen three different ways), or to try to escape with them by behaving as a human.
In addition to these elements, players also have to manage Outpost 31. On the map are the same rooms as seen in the film, and each of these rooms allows players to perform a different action. Human players have to feed themselves and keep the boiler and the generator on to avoid being in the cold and dark. The Thing will try to sabotage these places to make life difficult for humans...or not, trying to camouflage itself among the humans and infect them when the perfect opportunity presents itself.
The goal of the game designers was to bring the same personal emotions and paranoia that the protagonists of the film experienced to the gaming table.