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Nov 22, 2025·Board game video·00:53·745·Watch on YouTube

The Stone of Madness - Dicefall Teaser

Undigital Atelier

Undigital Atelier

Watch “The Stone of Madness - Dicefall Teaser,” a board game video for The Stone of Madness: Dicefall from Undigital Atelier on BoardGameVideo.

Description provided by Undigital Atelier on YouTube:

Discover The Stone of Madness - Dicefall, a board game of stealth, strategy, and storytelling set in a 18th-century Spanish monastery. Navigate modular levels where your choices shape patrols’ behavior, making every playthrough unique. Can you survive the madness lurking in every room? - Dynamic stealth system - Mechanics that respond to your decisions - Modular level design inspired by narrative Follow the campaign on Gamefound and claim a metal token of the Stone of Madness itself: https://gamefound.com/projects/undigital/the-stone-of-madness-dicefall?refcode=SHQg29Jk10Ozf6F37bIEDA

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The Stone of Madness: Dicefall

The Stone of Madness: Dicefall

2027·Eric Rodriguez

Videos
9
Creators
5

Some how-to-play. The Stone of Madness: Dicefall is covered on BoardGameVideo.com by 1 reviews, 3 how-to-play guides, 1 recorded sessions, and 4 other videos.

1 - 5 players
90 min

About The Stone of Madness: Dicefall, from BoardGameGeek:

The Stone of Madness Dicefall is a cooperative tactical stealth board game for one to five players. Players jointly control five prisoners confined within an isolated monastery ruled by the Inquisition. Each prisoner has distinct abilities, restrictions, and mental conditions. The game is played in structured rounds where players assign actions to the prisoners, move them through the monastery, and interact with rooms, objects, and objectives. Actions are resolved using dice. Dice represent uncertainty under pressure and are tightly linked to the character performing the action and the current situation. Stealth is the core of the experience. Many actions create noise, which increases tension and causes Inquisition patrols to react and reposition. Patrol movement and behavior respond to player decisions and accumulated alerts, turning the monastery into an active threat rather than a static board. Avoiding detection requires coordination, timing, and restraint. As the game progresses, prisoners are affected by madness and phobias represented through cards. These effects restrict available actions, impose compulsory behaviors, or disrupt carefully planned strategies. Mental deterioration is a central pressure and must be managed collectively, as ignoring it can quickly spiral into failure. The monastery is built using modular tiles and narrative elements, ensuring that objectives, layouts, and challenges vary between sessions. Players win the game by successfully completing the mission objectives defined by that scenario. Players lose if the monastery reaches a critical alert state or if the prisoners are no longer able to continue the escape due to accumulated consequences, containment, or mental collapse. Victory depends on coordination, careful planning, and managing both physical exposure and psychological pressure throughout the mission.

Designer

Eric Rodriguez

Publisher

Undigital

Categories

AdventureExploration

Mechanics

Cooperative GameDice Rolling
View on BoardGameGeek ›
The Stone of Madness: Dicefall

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The Stone of Madness - Dicefall Teaser