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The Stone of Madness: Dicefall

The Stone of Madness: Dicefall

2027·Eric Rodriguez

Videos
9
Creators
5

Some how-to-play. The Stone of Madness: Dicefall is covered on BoardGameVideo.com by 1 reviews, 3 how-to-play guides, 1 recorded sessions, and 4 other videos.

1 - 5 players
90 min

From BoardGameGeek

The Stone of Madness Dicefall is a cooperative tactical stealth board game for one to five players. Players jointly control five prisoners confined within an isolated monastery ruled by the Inquisition. Each prisoner has distinct abilities, restrictions, and mental conditions. The game is played in structured rounds where players assign actions to the prisoners, move them through the monastery, and interact with rooms, objects, and objectives. Actions are resolved using dice. Dice represent uncertainty under pressure and are tightly linked to the character performing the action and the current situation. Stealth is the core of the experience. Many actions create noise, which increases tension and causes Inquisition patrols to react and reposition. Patrol movement and behavior respond to player decisions and accumulated alerts, turning the monastery into an active threat rather than a static board. Avoiding detection requires coordination, timing, and restraint. As the game progresses, prisoners are affected by madness and phobias represented through cards. These effects restrict available actions, impose compulsory behaviors, or disrupt carefully planned strategies. Mental deterioration is a central pressure and must be managed collectively, as ignoring it can quickly spiral into failure. The monastery is built using modular tiles and narrative elements, ensuring that objectives, layouts, and challenges vary between sessions. Players win the game by successfully completing the mission objectives defined by that scenario. Players lose if the monastery reaches a critical alert state or if the prisoners are no longer able to continue the escape due to accumulated consequences, containment, or mental collapse. Victory depends on coordination, careful planning, and managing both physical exposure and psychological pressure throughout the mission.

The Stone of Madness: Dicefall

Watch first

Learn to play

The Stone of Madness - Dicefall HOW TO PLAY10:01

The Stone of Madness - Dicefall HOW TO PLAY

Undigital Atelier

Undigital Atelier

Review

STONE OF MADNESS : The Game Kitchen va-t-il reproduire l'exploit ? - [Review FR]28:08

STONE OF MADNESS : The Game Kitchen va-t-il reproduire l'exploit ? - [Review FR]

Nixx

Nixx

Watch it played

The Stone of Madness: Dicefall - Work Together, Outwit The Inquisition!26:42

The Stone of Madness: Dicefall - Work Together, Outwit The Inquisition!

BoardGameCo

BoardGameCo

Which video should I watch for The Stone of Madness: Dicefall?

The Stone of Madness: Dicefall has 9 videos from 5 creators: 1 review, 3 how-to-play guides, 1 playthrough and 4 other videos. They date from 2025 to September 2026.

To learn the rules, start with "The Stone of Madness - Dicefall HOW TO PLAY" by Undigital Atelier, which runs 10 min.

For an opinion before you buy, start with "STONE OF MADNESS : The Game Kitchen va-t-il reproduire l'exploit ? - [Review FR]" by Nixx. To see it played, watch "The Stone of Madness: Dicefall - Work Together, Outwit The Inquisition!" by BoardGameCo.

If you like it, try Delivery Witches, Growing Season and What the Pixel!, also by Eric Rodriguez, or CoraQuest, which shares several of its mechanics.

All videos

The Stone of Madness - Dicefall HOW TO PLAYHow to play10:01

The Stone of Madness - Dicefall HOW TO PLAY

Undigital Atelier

Undigital Atelier

The Stone of Madness: Dicefall - Work Together, Outwit The Inquisition!Playthrough26:42

The Stone of Madness: Dicefall - Work Together, Outwit The Inquisition!

BoardGameCo

BoardGameCo

What does Goya have in common with The Stone of Madness – Dicefall?0:38

What does Goya have in common with The Stone of Madness – Dicefall?

Undigital Atelier

Undigital Atelier

Presentación | The Stone of Madness Dicefall ¿Se puede escapar del destino con dados?How to play21:59

Presentación | The Stone of Madness Dicefall ¿Se puede escapar del destino con dados?

Discipulos de Armitage

Discipulos de Armitage

STONE OF MADNESS : The Game Kitchen va-t-il reproduire l'exploit ? - [Review FR]Review28:08

STONE OF MADNESS : The Game Kitchen va-t-il reproduire l'exploit ? - [Review FR]

Nixx

Nixx

Presentación - The Stone of Madness: Dicefall20:37

Presentación - The Stone of Madness: Dicefall

Análisis-Parálisis

Análisis-Parálisis

The Stone of Madness - Dicefall1:40

The Stone of Madness - Dicefall

Undigital Atelier

Undigital Atelier

How to Play The Stone of Madness - DicefallHow to play10:04

How to Play The Stone of Madness - Dicefall

Undigital Atelier

Undigital Atelier

The Stone of Madness - Dicefall Teaser0:53

The Stone of Madness - Dicefall Teaser

Undigital Atelier

Undigital Atelier

4 of 5

Creators who cover this

All channels
Undigital Atelier
Undigital Atelier
5 videos of this game
BoardGameCo
BoardGameCo
1 video of this game
Discipulos de Armitage
Discipulos de Armitage
1 video of this game
Nixx
Nixx
1 video of this game

Games like this

All games

Delivery Witches

2025·Eric Rodriguez

Videos
6
Creators
6
Mostly reviews and how-to-play

1 - 4 players·45 - 60 min·Medium weight

Growing Season

2021·Eric Rodriguez

Videos
2
Creators
2
Mainly reviews

1 - 4 players·20 - 35 min·Light weight

What the Pixel!

2026·Eric Rodriguez

Videos
1
Creators
1
How-to-play

3 - 6 players·20 - 35 min·Light weight

CoraQuest

2021·Dan Hughes, Cora Hughes

Videos
62
Creators
30
Mainly playthroughs and reviews

1 - 4 players·45 - 60 min·Medium weight

About The Stone of Madness: Dicefall

From BoardGameGeek:

The Stone of Madness Dicefall is a cooperative tactical stealth board game for one to five players. Players jointly control five prisoners confined within an isolated monastery ruled by the Inquisition. Each prisoner has distinct abilities, restrictions, and mental conditions. The game is played in structured rounds where players assign actions to the prisoners, move them through the monastery, and interact with rooms, objects, and objectives. Actions are resolved using dice. Dice represent uncertainty under pressure and are tightly linked to the character performing the action and the current situation. Stealth is the core of the experience. Many actions create noise, which increases tension and causes Inquisition patrols to react and reposition. Patrol movement and behavior respond to player decisions and accumulated alerts, turning the monastery into an active threat rather than a static board. Avoiding detection requires coordination, timing, and restraint. As the game progresses, prisoners are affected by madness and phobias represented through cards. These effects restrict available actions, impose compulsory behaviors, or disrupt carefully planned strategies. Mental deterioration is a central pressure and must be managed collectively, as ignoring it can quickly spiral into failure. The monastery is built using modular tiles and narrative elements, ensuring that objectives, layouts, and challenges vary between sessions. Players win the game by successfully completing the mission objectives defined by that scenario. Players lose if the monastery reaches a critical alert state or if the prisoners are no longer able to continue the escape due to accumulated consequences, containment, or mental collapse. Victory depends on coordination, careful planning, and managing both physical exposure and psychological pressure throughout the mission.

Designer

Eric Rodriguez

Publisher

Undigital

Categories

AdventureExplorationHorrorReligious

Mechanics

Cooperative GameDice RollingGrid MovementLine of Sight
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