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Aug 31, 2026·Board game video·01:40·2962·Watch on YouTube

The Stone of Madness - Dicefall

Undigital Atelier

Undigital Atelier

Watch “The Stone of Madness - Dicefall,” a board game video for The Stone of Madness: Dicefall from Undigital Atelier on BoardGameVideo.

Description provided by Undigital Atelier on YouTube:

Link to the campaign: https://gamefound.com/en/projects/undigital/the-stone-of-madness---dicefall?ref=homepage_discover_most-discussed-all_4 The Stone of Madness Dicefall is a cooperative stealth board game for 1 to 5 players, set in an isolated eighteenth century Spanish monastery ruled by fear, faith, and madness. You control five inmates at the same time, each one broken in a different way. Together, you must sneak through patrols, manage sanity, adapt to shifting missions, and survive a place that reacts to every mistake. Guards move, alarms rise, and the monastery itself pushes back. Dicefall features a modular board, a branching campaign, a deep system of madness and phobias, and a unique dice driven action system where every choice has weight. Combat is not the answer. Planning, coordination, and restraint are the only way forward. Inspired by the video game created by The Game Kitchen, this tabletop adaptation is developed by Undigital in close collaboration with its creators, bringing the tension and atmosphere of the original work to the table in a new form. Follow the project to receive a metal Stone of Madness token and stay updated on pledge tiers, stretch goals, and exclusive content.

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The Stone of Madness: Dicefall

The Stone of Madness: Dicefall

2027·Eric Rodriguez

Videos
9
Creators
5

Some how-to-play. The Stone of Madness: Dicefall is covered on BoardGameVideo.com by 1 reviews, 3 how-to-play guides, 1 recorded sessions, and 4 other videos.

1 - 5 players
90 min

About The Stone of Madness: Dicefall, from BoardGameGeek:

The Stone of Madness Dicefall is a cooperative tactical stealth board game for one to five players. Players jointly control five prisoners confined within an isolated monastery ruled by the Inquisition. Each prisoner has distinct abilities, restrictions, and mental conditions. The game is played in structured rounds where players assign actions to the prisoners, move them through the monastery, and interact with rooms, objects, and objectives. Actions are resolved using dice. Dice represent uncertainty under pressure and are tightly linked to the character performing the action and the current situation. Stealth is the core of the experience. Many actions create noise, which increases tension and causes Inquisition patrols to react and reposition. Patrol movement and behavior respond to player decisions and accumulated alerts, turning the monastery into an active threat rather than a static board. Avoiding detection requires coordination, timing, and restraint. As the game progresses, prisoners are affected by madness and phobias represented through cards. These effects restrict available actions, impose compulsory behaviors, or disrupt carefully planned strategies. Mental deterioration is a central pressure and must be managed collectively, as ignoring it can quickly spiral into failure. The monastery is built using modular tiles and narrative elements, ensuring that objectives, layouts, and challenges vary between sessions. Players win the game by successfully completing the mission objectives defined by that scenario. Players lose if the monastery reaches a critical alert state or if the prisoners are no longer able to continue the escape due to accumulated consequences, containment, or mental collapse. Victory depends on coordination, careful planning, and managing both physical exposure and psychological pressure throughout the mission.

Designer

Eric Rodriguez

Publisher

Undigital

Categories

AdventureExploration

Mechanics

Cooperative GameDice Rolling
View on BoardGameGeek ›
The Stone of Madness: Dicefall

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