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Jul 29, 2020·Playthrough·34:29·1·Watch on YouTube

tGG ep. 6.5: EE, AA & Duchy GRUDGE MATCH!

Watch “tGG ep. 6.5: EE, AA & Duchy GRUDGE MATCH!,” a gameplay video for Root: The Clockwork Expansion on BoardGameVideo.

Description provided by the creator on YouTube:

Wanna read about how and why this came to be? https://givepausehobby.com/2021/09/20/memory-lane-all-in-the-family/ MY PLACES... Website: givepausehobby.com Twitter: @GIVEPAUSEhobby Welcome back to the Game Garage! Okay, I know most/all of you watching this video (especially those reading this) are more looking forward to my teaching video for the Vagabot than an immediate rematch of the same play through. BUT it came to my attention that I made a huge goof and started the game with only 2 moles instead of the 8 I should've had. I feel like an amount of my difficulties may have stemmed from that, so I wanted to see if I could do better without "accidental hard mode" enabled. This is Wednesday that I'm writing this, and I have the notes written for the teaching video and I'm amped for the next play through, and I _think_ I should be able to film those back to back either tomorrow or Friday. Either way, thanks for checking in with the Garage, enjoy the game! 0:00 - Title card and pre-game talk 6:12 - Roll for initiative! (JK, I'm using the same order and first player as episode 6) 29:43 - Final scoreboard & post-game commentary \ ROOTbotics BASICS \ If you're not fully comfortable with the basics of the ROOTbots, here's a video all about that! This was the first video in my reboot of the whole clockwork series, entitled ROOTbot Academy. Enjoy! https://youtu.be/3dP4pSm22u8 \ BIRD ERRATA \ As I spent time explaining in the Electric Eyrie teaching video (episode 3), a major overhaul is currently errata-able by printing off a properly sized and font'd section of the board that lays out how to run the Decree. Here's the link to the BGG page with that file (all future editions of the Clockworks will have the changes included): https://boardgamegeek.com/filepage/202361/root-clockwork-expansion-eyrie-sticker-printer-fri \ FLOWCHART \ And if you catch a glimpse of the inside of my Root box cover, my homemade Root faction flowchart (with major props to Tom Teaches for the better icons) is available to print and have with you at all times, in case you or other players are somewhat slow to choose a faction: https://boardgamegeek.com/filepage/196837/root-faction-flowchart

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Root: The Clockwork Expansion

Root: The Clockwork Expansion

Expansion

2020·Benjamin Schmauss, Cole Wehrle

Videos
36
Creators
3

Mostly how-to-play and playthroughs. Root: The Clockwork Expansion is covered on BoardGameVideo.com by 4 reviews, 14 how-to-play guides, 12 recorded sessions, and 6 unboxings.

1 - 4 players
60 - 90 min
Very heavy weight: Rules-dense, long sessions

About Root: The Clockwork Expansion, from BoardGameGeek:

Root: The Clockwork Expansion allows players to square off against four fiendishly automated factions. Insert a faction to round out a low-player count game or team up for co-operative play! Compete against the: Mechanical Marquise 2.0 - Dodge her marauding patrols as you try to stop her from completing her building tracks. Electric Eyrie: Shore up the Woodland's defenses against this fearsome invader. If they go unchallenged, the Woodland will soon be flooded with their forces. Automated Alliance - Police these radicals and raze their bases before a little uprising turns into a massive rebellion. Vagabot - Hunt the dastardly Vagabot across the many clearings of the game or attempt to court him with items.

Designers

Benjamin Schmauss, Cole Wehrle

Artist

Kyle Ferrin

Publisher

Leder Games

Categories

Wargame

Mechanics

Programmed ActionsArea Majority / Influence
View on BoardGameGeek ›
Root: The Clockwork Expansion

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tGG, ep. 2: Mechanical Marquis 2.0 vs. Eyrie DynastiesPlaythrough41:12

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tGG ep. 6.5: EE, AA & Duchy GRUDGE MATCH!