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Jul 23, 2020·Playthrough·37:33·3·Watch on YouTube

tGG, ep. 6: Electric Eyrie v. Underground Duchy v. Automated Alliance

Watch “tGG, ep. 6: Electric Eyrie v. Underground Duchy v. Automated Alliance,” a gameplay video for Root: The Clockwork Expansion on BoardGameVideo.

Description provided by the creator on YouTube:

Wanna read about how and why this came to be? https://givepausehobby.com/2021/09/20/memory-lane-all-in-the-family/ MY PLACES... Website: givepausehobby.com Twitter: @GIVEPAUSEhobby NOTE: *massive* setup mistake at the top, I neglected to place the two moles per adjacent clearing to my chosen corner... so I started the game with 2 warriors instead of 8... essentially meaning I was playing on hard mode by accident. I re-recorded the matchup, and I can confidently say the setup is without incident, but I'm not guaranteeing the strategy displayed follows suit... Either way, feel free to watch me struggle onwards in this video, or watch it without the setup hanging around my neck here: https://youtu.be/oTumEyQ6KIw Welcome back to the Game Garage! Back for the third play through! We have the return of the Electric Eyrie and the addition of the recently-taught (see episode 5) Automated Alliance with me as the Underground Duchy (first instance of Root Underworld stuff on the channel!). I'm not going to spoil anything about how it turned out, I'm just going to say if you watched episode 4, you know I'm not above posting a video in which the clockworks breathed more life into their strategy than a living, breathing human... Once again, for your viewing ease and pleasure, a little under 60 minutes of gameplay was made into a little less than 40 minutes here (with me talking a just bit before and after the game), but I can happily say this is a) the play through video with the fewest rules mistakes so far, and b) I didn't totally goof the filming and have to narrate what happened, ever! As always, thanks for checking in with the Garage, enjoy the game! 0:00 - Title card and pre-game talk 2:38 - Roll for initiative! 34:11 - Final scoreboard & post-game commentary \ ROOTbotics BASICS \ If you're not fully comfortable with the basics of the ROOTbots, here's a video all about that! This was the first video in my reboot of the whole clockwork series, entitled ROOTbot Academy. Enjoy! https://youtu.be/3dP4pSm22u8 \ BIRD ERRATA \ As I spent time explaining in the Electric Eyrie teaching video (episode 3), a major overhaul is currently errata-able by printing off a properly sized and font'd section of the board that lays out how to run the Decree. Here's the link to the BGG page with that file (all future editions of the Clockworks will have the changes included): https://boardgamegeek.com/filepage/202361/root-clockwork-expansion-eyrie-sticker-printer-fri \ FLOWCHART \ And if you catch a glimpse of the inside of my Root box cover, my homemade Root faction flowchart (with major props to Tom Teaches for the better icons) is available to print and have with you at all times, in case you or other players are somewhat slow to choose a faction: https://boardgamegeek.com/filepage/196837/root-faction-flowchart

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Root: The Clockwork Expansion

Root: The Clockwork Expansion

Expansion

2020·Benjamin Schmauss, Cole Wehrle

Videos
36
Creators
3

Mostly how-to-play and playthroughs. Root: The Clockwork Expansion is covered on BoardGameVideo.com by 4 reviews, 14 how-to-play guides, 12 recorded sessions, and 6 unboxings.

1 - 4 players
60 - 90 min
Very heavy weight: Rules-dense, long sessions

About Root: The Clockwork Expansion, from BoardGameGeek:

Root: The Clockwork Expansion allows players to square off against four fiendishly automated factions. Insert a faction to round out a low-player count game or team up for co-operative play! Compete against the: Mechanical Marquise 2.0 - Dodge her marauding patrols as you try to stop her from completing her building tracks. Electric Eyrie: Shore up the Woodland's defenses against this fearsome invader. If they go unchallenged, the Woodland will soon be flooded with their forces. Automated Alliance - Police these radicals and raze their bases before a little uprising turns into a massive rebellion. Vagabot - Hunt the dastardly Vagabot across the many clearings of the game or attempt to court him with items.

Designers

Benjamin Schmauss, Cole Wehrle

Artist

Kyle Ferrin

Publisher

Leder Games

Categories

Wargame

Mechanics

Programmed ActionsArea Majority / Influence
View on BoardGameGeek ›
Root: The Clockwork Expansion

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tGG, ep. 7: Teaching the VagabotHow to play28:50

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The Cardboard Herald Reviews - Root: The Clockwork ExpansionReview8:50

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tGG, ep. 3: Teaching the Electric EyrieHow to play17:49

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Root Cooperative Mode - Playthrough & Review (+Clockwork Expansion)Review1:36:38

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Root: The Clockwork Expansion Review - with Mike DiLisioReview14:00

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tGG, ep. 2: Mechanical Marquis 2.0 vs. Eyrie DynastiesPlaythrough41:12

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Learning the Automated Alliance (ROOTbot Academy #3)41:50

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The Cardboard Herald Reviews - Root: The Clockwork Expansion8:50

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tGG, ep. 6: Electric Eyrie v. Underground Duchy v. Automated Alliance