Watch “tGG, ep. 1: teaching ROOTbotics and Mechanical Marquis 2.0,” a how-to-play guide for Root: The Clockwork Expansion on BoardGameVideo.
Description provided by the creator on YouTube:
You want an updated version of me teaching the Law of ROOTbotics? Here you go, too!
https://youtu.be/3dP4pSm22u8
You want an updated version of me teaching the Mechanical Marquise 2.0? Here you go, too, too!
https://youtu.be/J15N9kWVoF0
Also, wanna read about how and why this came to be? Here you go!
https://givepausehobby.com/2021/08/30/memory-lane-where-it-all-began/
Follow GIVEPAUSE on Twitter: @GIVEPAUSEhobby
Welcome to the Game Garage! This is the first teaching video for the clockwork factions, so I figured it was important to explain some of the basic concepts that will be used for all of the bots. I start with that, and then @16:06 I move into the "Merchanical" Marquis 2.0 (because I can't speak, apparently).
TIMESTAMPS:
0:00 - Title card & Intro
1:02 - ROOTbotics basics
4:41 - Difficulty & Trait Cards (with the Cats as an example)
7:28 - More ROOTbotics basics
MECHANICAL MARQUIS 2.0
16:06 - Setup
18:19 - Top line rules
18:41 - Birdsong
19:10 - Daylight
23:14 - Escalated Daylight
27:35 - Evening
28:41 - Final comments & Outro
\ FLOWCHART \
And if you catch a glimpse of the inside of my Root box cover, my homemade Root faction flowchart (with major props to Tom Teaches for the better icons) is available to print and have with you at all times, in case you or other players are somewhat slow to choose a faction:
https://boardgamegeek.com/filepage/196837/root-faction-flowchart