Watch “Interstellar rules, TTS,” a how-to-play guide for Interstellar from Pizin on BoardGameVideo.
Description provided by Pizin on YouTube:
Rules of Interstellar. Boardgame of voyage of interstellar ship Exodus with cyborg crew to find habitable world by Phil Eklund and Justin Grey.
Interstellar is a cooperative-competitive standalone game primarily for 1, 2, 3, or 6 players. It features worker-placement, tableau building, and push-your-luck risk taking. It can be played as a successor game to High Frontier in combination with Module 4:Exodus.
The Starship Exodus departs a troubled Solar System. Under extreme mass limits, her crew is limited to two heavily augmented teenagers plus frozen human embryos, eggs, and sperm.2 The ship is a generation ark on an interstellar voyage lasting over a century, with new humans conceived and born either to their mothers or from artificial wombs to be raised by robotic nannies. Searching for a new home planet, the human cyborgs and their robotic avatars develop technology to lighten the ship, fight cancer, terraform new worlds, and stay sane. As it flies through dusty interstellar space, the ship erodes and requires periodic reconfiguration; a job undertaken by living nanite machines that unfortunately sometimes reproduce out of control in a cancerous plague called gray goo. The ship’s bow acts as a serendipitous high-energy particle collider, and the exotic “Nuggets” formed there give hints to the true nature of Reality which can change the game state from cooperative to competitive. Will these allow you to become a cult leader to adoring masses back home? Or will it destroy you as Humans transition to Posthumans or the ship's computer becomes subjectively conscious? Will you discover new life or new civilizations, or seed all the Goldilocks between Sol and Tau Ceti with human couples? Is your spouse, the Commander, thinking of leaving you for the attractive young pilot?
Gameplay (3 players)
https://youtube.com/live/sTFZFl_uR7c
https://boardgamegeek.com/boardgame/339591/interstellar
Recorded on Tabletop Simulator (using slightly outdated board).
Living rules:
https://assets.adobe.com/id/urn:aaid:sc:US:d14b8d3b-9e32-4dd1-bd09-154713afdc24?showComments=true&view=published#
0:00 Introduction
3:42 Setup
16:17 Game board description
18:19 Ideology playmat description
22:00 Cyborg placard description
24:37 Sequence of play
33:05 Phase 1 – Assigment
34:25 Research on Market (Cyborg)
36:50 Librarian on Market (Avatar)
37:35 Workcell Assigment
38:00 Blueprint Maintance Assignment
40:12 Marriages
43:10 Phase 2 – Regulation & Mutiny
47:10 Phase 3 – Cell Rolls
53:10 Workcells with Eart data
54:20 Foolhardy experiment
57:55 Posthuman
1:00:30 Goo Outbreak
1:02:45 Fighting/Domesticating Goo
1:06:05 Losing Blueprints
1:07:25 Pregnancy Roll
1:09:36 Phase 3 – Maintance & Stadium
1:16:10 Slenderizing Blueprint and adding Shield
1:23:57 Orbital missions
1:27:00 Phase 5 – Move Radio, Wisp, & Starship
1:27:37 Moving Radio signal, Earth data
1:29:40 Wisp
1:31:30 Revealing planet chits
1:41:23 Sunlens off galaxy
1:43:06 Movement of Starship
1:43:35 LIC obstacle (Local interstellar cloud)
1:47:35 Dry Mass
1:49:40 Amal Peep
1:50:05 Flare Star/Debris Field obstacle
1:52:05 Phase 6 – Attrition & Aging
1:53:58 Phase 7 – Refresh
1:57:00 Launching Pods
2:02:10 Arrival on Habitable planet
2:05:35 Counting VP