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Feb 6, 2024·How to play·02:09:02·626·Watch on YouTube

Interstellar rules, TTS

Pizin

Pizin

Watch “Interstellar rules, TTS,” a how-to-play guide for Interstellar from Pizin on BoardGameVideo.

Description provided by Pizin on YouTube:

Rules of Interstellar. Boardgame of voyage of interstellar ship Exodus with cyborg crew to find habitable world by Phil Eklund and Justin Grey. Interstellar is a cooperative-competitive standalone game primarily for 1, 2, 3, or 6 players. It features worker-placement, tableau building, and push-your-luck risk taking. It can be played as a successor game to High Frontier in combination with Module 4:Exodus. The Starship Exodus departs a troubled Solar System. Under extreme mass limits, her crew is limited to two heavily augmented teenagers plus frozen human embryos, eggs, and sperm.2 The ship is a generation ark on an interstellar voyage lasting over a century, with new humans conceived and born either to their mothers or from artificial wombs to be raised by robotic nannies. Searching for a new home planet, the human cyborgs and their robotic avatars develop technology to lighten the ship, fight cancer, terraform new worlds, and stay sane. As it flies through dusty interstellar space, the ship erodes and requires periodic reconfiguration; a job undertaken by living nanite machines that unfortunately sometimes reproduce out of control in a cancerous plague called gray goo. The ship’s bow acts as a serendipitous high-energy particle collider, and the exotic “Nuggets” formed there give hints to the true nature of Reality which can change the game state from cooperative to competitive. Will these allow you to become a cult leader to adoring masses back home? Or will it destroy you as Humans transition to Posthumans or the ship's computer becomes subjectively conscious? Will you discover new life or new civilizations, or seed all the Goldilocks between Sol and Tau Ceti with human couples? Is your spouse, the Commander, thinking of leaving you for the attractive young pilot? Gameplay (3 players) https://youtube.com/live/sTFZFl_uR7c https://boardgamegeek.com/boardgame/339591/interstellar Recorded on Tabletop Simulator (using slightly outdated board). Living rules: https://assets.adobe.com/id/urn:aaid:sc:US:d14b8d3b-9e32-4dd1-bd09-154713afdc24?showComments=true&view=published# 0:00 Introduction 3:42 Setup 16:17 Game board description 18:19 Ideology playmat description 22:00 Cyborg placard description 24:37 Sequence of play 33:05 Phase 1 – Assigment 34:25 Research on Market (Cyborg) 36:50 Librarian on Market (Avatar) 37:35 Workcell Assigment 38:00 Blueprint Maintance Assignment 40:12 Marriages 43:10 Phase 2 – Regulation & Mutiny 47:10 Phase 3 – Cell Rolls 53:10 Workcells with Eart data 54:20 Foolhardy experiment 57:55 Posthuman 1:00:30 Goo Outbreak 1:02:45 Fighting/Domesticating Goo 1:06:05 Losing Blueprints 1:07:25 Pregnancy Roll 1:09:36 Phase 3 – Maintance & Stadium 1:16:10 Slenderizing Blueprint and adding Shield 1:23:57 Orbital missions 1:27:00 Phase 5 – Move Radio, Wisp, & Starship 1:27:37 Moving Radio signal, Earth data 1:29:40 Wisp 1:31:30 Revealing planet chits 1:41:23 Sunlens off galaxy 1:43:06 Movement of Starship 1:43:35 LIC obstacle (Local interstellar cloud) 1:47:35 Dry Mass 1:49:40 Amal Peep 1:50:05 Flare Star/Debris Field obstacle 1:52:05 Phase 6 – Attrition & Aging 1:53:58 Phase 7 – Refresh 1:57:00 Launching Pods 2:02:10 Arrival on Habitable planet 2:05:35 Counting VP

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Interstellar

Interstellar

2023·Phil Eklund, Justin Grey

Videos
10
Creators
5

Mainly playthroughs. Interstellar is covered on BoardGameVideo.com by 2 how-to-play guides, 6 recorded sessions, and 2 unboxings.

1 - 6 players
60 - 240 min
Very heavy weight: Rules-dense, long sessions

About Interstellar, from BoardGameGeek:

Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win. -description from the designer

Designers

Phil Eklund, Justin Grey

Artists

Anne Isaksson, Josefin Strand

Publisher

Ion Game Design

Categories

AdventureExploration

Mechanics

Market & TradingSet Collection
View on BoardGameGeek ›
Interstellar

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