2020Phil Eklund, Justin Grey, Jon Manker, Dom Rougier
- Videos
- 99
- Creators
- 37
1 - 5 players30 - 240 minVery heavy weight

2023Phil Eklund, Justin Grey
Mainly playthroughs. Interstellar is covered on BoardGameVideo.com by 2 how-to-play guides, 6 recorded sessions, and 2 unboxings.
From BoardGameGeek
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win. -description from the designer
Interstellar has 10 videos from 5 creators: 2 how-to-play guides, 6 playthroughs and 2 unboxings. They date from 2021 to March 2024.
To learn the rules, start with "Interstellar rules, TTS" by Pizin, which runs 2 h 9 min.
To see it played, watch "Interstellar - 3p Teaching & Play-through by Heavy Cardboard" by Heavy Cardboard, one of 6 playthroughs.
If you like it, try High Frontier 4 All, Pax Renaissance: 2nd Edition, Pax Hispanica and Bios: Origins (Second Edition), also by Phil Eklund.
2020Phil Eklund, Justin Grey, Jon Manker, Dom Rougier
1 - 5 players30 - 240 minVery heavy weight
2021Phil Eklund, Matt Eklund
1 - 4 players60 - 120 minVery heavy weight
2025Phil Eklund
1 - 5 players60 - 150 minVery heavy weight
2019Phil Eklund, Jon Manker
1 - 4 players120 - 240 minVery heavy weight
From BoardGameGeek:
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win. -description from the designer
Designers
Phil Eklund, Justin Grey
Artists
Anne Isaksson, Josefin Strand
Publisher
Ion Game Design
Categories
Mechanics