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Feb 1, 2026·Playthrough·03:23:04·63·Watch on YouTube

Arrival prototype gameplay with designer Phil Eklund, with promo 1 (2 players), TTS

Pizin

Pizin

Watch “Arrival prototype gameplay with designer Phil Eklund, with promo 1 (2 players), TTS,” a gameplay video for Arrival from Pizin on BoardGameVideo.

Description provided by Pizin on YouTube:

#boardgame #boardgames #iongamedesign #phileklund Gameplay of prototype of Arrival. Boardgame of arriving at a distant exoplanet, and terraforming, building societies and cities, and negotiations with the natives. By Phil Eklund, Paweł Garycki, Matthew Rozanski. Ion Game Design 2 players, political game with promo 1 (Beehive Starship) with designer Phil Eklund Creepy deity Beehive Starship arrived, but two guys were lost in transport. Cooperative victory. We were a bit lucky with events in middle, latter it was worse. Recorded on Tabletop Simulator on 31.1. 2026.

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Arrival

Arrival

2027·Phil Eklund, Paweł Garycki

Videos
5
Creators
1

Playthroughs. Arrival is covered on BoardGameVideo.com by 5 recorded sessions.

1 - 6 players
120 min

About Arrival, from BoardGameGeek:

Interstellar travel is no small feat. Each journey between the stars takes a century and requires immense amounts of helium fusion fuel - just to send a minuscule payload. That payload is barely enough to sustain two awake crew members and a few bioengineered embryos. In Arrival, you take on the role of one of the ship's AI minds, each with its own programmed philosophy on what defines a successful colony. Your Objective: Establish a thriving colony by managing technology, ecology, and society according to your AI's programmed directive. Will you focus on biodiverse oxygen terraforming, advancing technology for a future starshot, or creating a prosperous civilization? Arrival can be played cooperatively, competitively, or politically, depending on how the colony's government evolves. Each turn consists of 5 phases: Events, Worksites Selection, Construction, Resource, Work. But beware - if your AI accumulates too much distrust or shame, the colonists may abandon you. And perhaps, just perhaps, your AI could evolve beyond its original programming and become a Grendel - a superintelligent, immortal entity capable of rewriting its own destiny. Arrival can be played as a standalone sequel to Interstellar, set in the High Frontier universe.

Designers

Phil Eklund, Paweł Garycki

Publisher

Ion Game Design

Categories

AdventureSpace Exploration

Mechanics

Solo / Solitaire Game
View on BoardGameGeek ›
Arrival

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Arrival prototype gameplay with designer Phil Eklund, with promo 1 (2 players), TTS