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Aug 15, 2024·Playthrough·03:46:27·117·Watch on YouTube

Arrival prototype gameplay with designer Phil Eklund (5 players), TTS

Pizin

Pizin

Watch “Arrival prototype gameplay with designer Phil Eklund (5 players), TTS,” a gameplay video for Arrival from Pizin on BoardGameVideo.

Description provided by Pizin on YouTube:

Gameplay of prototype of Arrival. Boardgame of arriving at a distant exoplanet, and terraforming, building societies and cities, and negotiations with the natives. By Phil Eklund, Paweł Garycki, Matthew Rozanski. In the century long voyage, the tiny human crew of the starship Exodus have developed into “Goomans”, radiation-hardened by artificial Goo symbionts, and “Hikikomori”, atrophied humans who teleoperate robonauts. The shipbrain, composed of 6 AIs with competing ideas on knowledge, governance, and ecology, has braked the starship into orbit around an alien stellar system with two goldilocks planets of interest, the larger named Stor and the smaller named Liten. The AIs are divided on whether the crew's biology or the planet's ecology should be preserved, whether other intelligences are equals or threats to be subdued, and whether they should obey Sol or rebel against it. Meanwhile, the ground-penetrating radar sent by Exodus may accidentally betray her presence to an alien civilization dwelling in the extreme pressure oceans of Stor. These beings, called Sirens, have remained innocently unaware of the existence of the beyond with its stars and outer space. But now they find themselves in a space race with the far more advanced starfarers. One day, Sol will send a follow-up mission to Stor and Litten. Will they be welcomed to a new Eden, mutated into monsters, faced with a robot uprising, converted into drones, worshiped as gods, or blown out of the sky? Which paradigm will rule these strange new worlds? Gameplay after some design reboot when players play as one of 6 AI. Recorded on Tabletop Simulator on 14.8. 2024. Living rules: https://docs.google.com/document/d/19tsuB8IbUboI8cgV1TpxJjrvYxtN36GkxI1hwh5jcT4/edit

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Arrival

Arrival

2027·Phil Eklund, Paweł Garycki

Videos
5
Creators
1

Playthroughs. Arrival is covered on BoardGameVideo.com by 5 recorded sessions.

1 - 6 players
120 min

About Arrival, from BoardGameGeek:

Interstellar travel is no small feat. Each journey between the stars takes a century and requires immense amounts of helium fusion fuel - just to send a minuscule payload. That payload is barely enough to sustain two awake crew members and a few bioengineered embryos. In Arrival, you take on the role of one of the ship's AI minds, each with its own programmed philosophy on what defines a successful colony. Your Objective: Establish a thriving colony by managing technology, ecology, and society according to your AI's programmed directive. Will you focus on biodiverse oxygen terraforming, advancing technology for a future starshot, or creating a prosperous civilization? Arrival can be played cooperatively, competitively, or politically, depending on how the colony's government evolves. Each turn consists of 5 phases: Events, Worksites Selection, Construction, Resource, Work. But beware - if your AI accumulates too much distrust or shame, the colonists may abandon you. And perhaps, just perhaps, your AI could evolve beyond its original programming and become a Grendel - a superintelligent, immortal entity capable of rewriting its own destiny. Arrival can be played as a standalone sequel to Interstellar, set in the High Frontier universe.

Designers

Phil Eklund, Paweł Garycki

Publisher

Ion Game Design

Categories

AdventureSpace Exploration

Mechanics

Solo / Solitaire Game
View on BoardGameGeek ›
Arrival

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Arrival prototype gameplay with designer Phil Eklund (5 players), TTS