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Mar 7, 2026·Playthrough·05:20:37·40·Watch on YouTube

High Frontier 4 - Module 6 prototype gameplay with designer Phil Eklund (4 players), TTS

Pizin

Pizin

Watch “High Frontier 4 - Module 6 prototype gameplay with designer Phil Eklund (4 players), TTS,” a gameplay video on BoardGameVideo.

Description provided by Pizin on YouTube:

#boardgame #boardgames #iongamedesign #phileklund Gameplay of prototype of Module 6: Odyssey for High Frontier 4 All. Boardgame about space exploration. By Phil Eklund, Geoff Speare. Ion Game Design 4 players with designer Phil Eklund Module 6: Odyssey adds your individual presence into the High Frontier universe, as shown by an explorer token of your color. This token allows you to explore freshly prospected sites by drawing chits from your bag. Recorded on Tabletop Simulator on 7.3. 2026.

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High Frontier 4 All: Module 6 – Odyssey

High Frontier 4 All: Module 6 – Odyssey

Expansion

2026·Phil Eklund, Jon Manker, Geoff Speare

1 - 6 players
0 min

About High Frontier 4 All: Module 6 – Odyssey, from BoardGameGeek:

High Frontier 4 All Module 6 -Odyssey (former names Expansion 1 and also Careers) adds your individual presence into the High Frontier universe, as shown by 2 explorer tokens of your color. Your first explorer shows your location in space, and your second explorer shows your status (overall career progress). The career paths placard is common among players, and adds job competition among your fellow explorers. Odyssey also adds exploration, so that Sites can be surveyed by adding exploration hexes that reveal features such as regolith and volcanoes. A difficulty level listed on these features is the minimum status to prospect them, replacing the size roll found in Core. You also need a particular surveyor to prospect, for instance a submersible is needed to prospect a sub-ocean. The status levels are C, B, A, and Odyssey ends one round of turns after someone reaches the highest status A. You win Odyssey by reaching the highest status (ties broken by VP), which replaces the VP victory conditions found in Core and other Modules. >Number of Players: 1 to 6. >Modules: Can be combined with any Module in the High Frontier 4 All universe, but requires Modules 1 (Terawatt & Futures) and 2 (Colonization). -description from the publisher

Designers

Phil Eklund, Jon Manker, Geoff Speare

Publisher

Ion Game Design

Mechanics

Auction / BiddingCooperative Game
View on BoardGameGeek ›
High Frontier 4 All: Module 6 – Odyssey

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High Frontier 4 - Module 6 prototype gameplay with designer Phil Eklund (4 players), TTS