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Arrival

Arrival

2027·Phil Eklund, Paweł Garycki

Videos
5
Creators
1

Playthroughs. Arrival is covered on BoardGameVideo.com by 5 recorded sessions.

1 - 6 players
120 min

From BoardGameGeek

Interstellar travel is no small feat. Each journey between the stars takes a century and requires immense amounts of helium fusion fuel - just to send a minuscule payload. That payload is barely enough to sustain two awake crew members and a few bioengineered embryos. In Arrival, you take on the role of one of the ship's AI minds, each with its own programmed philosophy on what defines a successful colony. Your Objective: Establish a thriving colony by managing technology, ecology, and society according to your AI's programmed directive. Will you focus on biodiverse oxygen terraforming, advancing technology for a future starshot, or creating a prosperous civilization? Arrival can be played cooperatively, competitively, or politically, depending on how the colony's government evolves. Each turn consists of 5 phases: Events, Worksites Selection, Construction, Resource, Work. But beware - if your AI accumulates too much distrust or shame, the colonists may abandon you. And perhaps, just perhaps, your AI could evolve beyond its original programming and become a Grendel - a superintelligent, immortal entity capable of rewriting its own destiny. Arrival can be played as a standalone sequel to Interstellar, set in the High Frontier universe.

Arrival

Which Arrival video should I watch?

Arrival has 5 videos from 1 creator: 5 playthroughs. They date from 2024 to February 2026.

If you like it, try High Frontier 4 All, Pax Renaissance: 2nd Edition, Pax Hispanica and Bios: Origins (Second Edition), also by Phil Eklund.

All videos

Arrival prototype gameplay with designer Phil Eklund (5 players), TTSPlaythrough3:46:27

Arrival prototype gameplay with designer Phil Eklund (5 players), TTS

Pizin

Pizin

Arrival prototype gameplay with designer Phil Eklund, with promo 1 (2 players), TTSPlaythrough3:23:04

Arrival prototype gameplay with designer Phil Eklund, with promo 1 (2 players), TTS

Pizin

Pizin

Arrival prototype gameplay with designer Phil Eklund (2 players), TTSPlaythrough2:44:03

Arrival prototype gameplay with designer Phil Eklund (2 players), TTS

Pizin

Pizin

Arrival prototype gameplay with designer Phil Eklund (6 players), TTSPlaythrough3:51:59

Arrival prototype gameplay with designer Phil Eklund (6 players), TTS

Pizin

Pizin

Arrival prototype gameplay - coalitionless variant (5 players), TTSPlaythrough1:45:56

Arrival prototype gameplay - coalitionless variant (5 players), TTS

Pizin

Pizin

Creators who cover this

All channels
Pizin
Pizin
5 videos of this game

Games like this

All games

High Frontier 4 All

2020·Phil Eklund, Justin Grey, Jon Manker, Dom Rougier

Videos
99
Creators
37
Mainly how-to-play

1 - 5 players·30 - 240 min·Very heavy weight

Pax Renaissance: 2nd Edition

2021·Phil Eklund, Matt Eklund

Videos
46
Creators
24
Mostly how-to-play and playthroughs

1 - 4 players·60 - 120 min·Very heavy weight

Pax Hispanica

2025·Phil Eklund

Videos
32
Creators
10
Mostly playthroughs and how-to-play

1 - 5 players·60 - 150 min·Very heavy weight

Bios: Origins (Second Edition)

2019·Phil Eklund, Jon Manker

Videos
29
Creators
5
Mainly reviews and how-to-play

1 - 4 players·120 - 240 min·Very heavy weight

About Arrival

From BoardGameGeek:

Interstellar travel is no small feat. Each journey between the stars takes a century and requires immense amounts of helium fusion fuel - just to send a minuscule payload. That payload is barely enough to sustain two awake crew members and a few bioengineered embryos. In Arrival, you take on the role of one of the ship's AI minds, each with its own programmed philosophy on what defines a successful colony. Your Objective: Establish a thriving colony by managing technology, ecology, and society according to your AI's programmed directive. Will you focus on biodiverse oxygen terraforming, advancing technology for a future starshot, or creating a prosperous civilization? Arrival can be played cooperatively, competitively, or politically, depending on how the colony's government evolves. Each turn consists of 5 phases: Events, Worksites Selection, Construction, Resource, Work. But beware - if your AI accumulates too much distrust or shame, the colonists may abandon you. And perhaps, just perhaps, your AI could evolve beyond its original programming and become a Grendel - a superintelligent, immortal entity capable of rewriting its own destiny. Arrival can be played as a standalone sequel to Interstellar, set in the High Frontier universe.

Designers

Phil Eklund, Paweł Garycki

Publisher

Ion Game Design

Categories

AdventureSpace Exploration

Mechanics

Solo / Solitaire Game
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