2020Phil Eklund, Justin Grey, Jon Manker, Dom Rougier
- Videos
- 99
- Creators
- 37
1 - 5 players30 - 240 minVery heavy weight

2027Phil Eklund, Paweł Garycki
Playthroughs. Arrival is covered on BoardGameVideo.com by 5 recorded sessions.
From BoardGameGeek
Interstellar travel is no small feat. Each journey between the stars takes a century and requires immense amounts of helium fusion fuel - just to send a minuscule payload. That payload is barely enough to sustain two awake crew members and a few bioengineered embryos. In Arrival, you take on the role of one of the ship's AI minds, each with its own programmed philosophy on what defines a successful colony. Your Objective: Establish a thriving colony by managing technology, ecology, and society according to your AI's programmed directive. Will you focus on biodiverse oxygen terraforming, advancing technology for a future starshot, or creating a prosperous civilization? Arrival can be played cooperatively, competitively, or politically, depending on how the colony's government evolves. Each turn consists of 5 phases: Events, Worksites Selection, Construction, Resource, Work. But beware - if your AI accumulates too much distrust or shame, the colonists may abandon you. And perhaps, just perhaps, your AI could evolve beyond its original programming and become a Grendel - a superintelligent, immortal entity capable of rewriting its own destiny. Arrival can be played as a standalone sequel to Interstellar, set in the High Frontier universe.
Arrival has 5 videos from 1 creator: 5 playthroughs. They date from 2024 to February 2026.
If you like it, try High Frontier 4 All, Pax Renaissance: 2nd Edition, Pax Hispanica and Bios: Origins (Second Edition), also by Phil Eklund.
2020Phil Eklund, Justin Grey, Jon Manker, Dom Rougier
1 - 5 players30 - 240 minVery heavy weight
2021Phil Eklund, Matt Eklund
1 - 4 players60 - 120 minVery heavy weight
2025Phil Eklund
1 - 5 players60 - 150 minVery heavy weight
2019Phil Eklund, Jon Manker
1 - 4 players120 - 240 minVery heavy weight
From BoardGameGeek:
Interstellar travel is no small feat. Each journey between the stars takes a century and requires immense amounts of helium fusion fuel - just to send a minuscule payload. That payload is barely enough to sustain two awake crew members and a few bioengineered embryos. In Arrival, you take on the role of one of the ship's AI minds, each with its own programmed philosophy on what defines a successful colony. Your Objective: Establish a thriving colony by managing technology, ecology, and society according to your AI's programmed directive. Will you focus on biodiverse oxygen terraforming, advancing technology for a future starshot, or creating a prosperous civilization? Arrival can be played cooperatively, competitively, or politically, depending on how the colony's government evolves. Each turn consists of 5 phases: Events, Worksites Selection, Construction, Resource, Work. But beware - if your AI accumulates too much distrust or shame, the colonists may abandon you. And perhaps, just perhaps, your AI could evolve beyond its original programming and become a Grendel - a superintelligent, immortal entity capable of rewriting its own destiny. Arrival can be played as a standalone sequel to Interstellar, set in the High Frontier universe.
Designers
Phil Eklund, Paweł Garycki
Publisher
Ion Game Design
Categories
Mechanics