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Jan 23, 2023·Playthrough·01:47:59·700·Watch on YouTube

Commands & Colors Ancients: Teach & Play with Joe and Stuart

Homo Ludens

Homo Ludens

Watch “Commands & Colors Ancients: Teach & Play with Joe and Stuart,” a gameplay video for Commands & Colors: Ancients from Homo Ludens on BoardGameVideo.

Description provided by Homo Ludens on YouTube:

Joe and Stuart hi-jack the Homo Ludens channel to play "Commands & Colors: Ancients" from GMT Games. Stuart Ellis-Gorman is the author of "The Medieval Crossbow" and publishes many articles on games and history on his blog https://www.stuartellisgorman.com/ Joe Byer hosts his own channel "What does That Piece Do?" https://www.youtube.com/@wdtpd

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Commands & Colors: Ancients

Commands & Colors: Ancients

2006·Richard Borg

Videos
12
Creators
9

Some reviews. Commands & Colors: Ancients is covered on BoardGameVideo.com by 4 reviews, 2 how-to-play guides, 2 recorded sessions, 1 unboxings, and 3 other videos.

2 players
60 min
Medium weight: Teach it in one sitting

About Commands & Colors: Ancients, from BoardGameGeek:

From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44): "Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Dark Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors, by design, is a unique historical wargame system which allows players to effectively portray stylized battles from this time in history. The 15 battles showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama. "The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time. "Unlike its older brother, Battle Cry by Avalon Hill, Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour. "The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards. "The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol. "The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive, yet flexible battle plan to achieve victory."

Designer

Richard Borg

Artist

Rodger B. MacGowan

Publisher

GMT Games

Categories

AncientWargame

Mechanics

Card-DrivenDice Rolling
View on BoardGameGeek ›
Commands & Colors: Ancients

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Commands & Colors Ancients: Teach & Play with Joe and Stuart