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Nov 12, 2022·Playthrough·32:53·0·Watch on YouTube

COMMANDS & COLORS: ANCIENTS / Digital Edition CAMPAIGN PLAYTHROUGH / SCENARIO 1 / STRATEGY IDEAS

Legendary Tactics

Legendary Tactics

Watch “COMMANDS & COLORS: ANCIENTS / Digital Edition CAMPAIGN PLAYTHROUGH / SCENARIO 1 / STRATEGY IDEAS,” a gameplay video on BoardGameVideo.

Description provided by Legendary Tactics on YouTube:

The Digital Edition of Commands & Colors: Ancients has a series of campaign scenarios that are really fun to play! Check out my playthrough of Scenario 1. I am not an expert at this game yet, but I am learning that there is some nuanced strategy in this otherwise simple game! __________________________________________________________ TWITTER: https://twitter.com/LegendaryTacti1 PATREON: https://www.patreon.com/LegendaryTactics INSTAGRAM: https://www.instagram.com/legendarytactics/ DISCORD: https://discord.com/invite/Kquf34pVQd EMAIL: legendarytactics2020@gmail.com __________________________________________________________ #commands&colors #commandsandcolors #commands&colorsancients @GMTGames From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44): "Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical game system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama." "The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time." "Unlike its older brother, Battle Cry by Avalon Hill Games, Inc., Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour." "The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards." "The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol." "The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory."

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Commands & Colors: Ancients

Commands & Colors: Ancients

2006·Richard Borg

Videos
12
Creators
9

Some reviews. Commands & Colors: Ancients is covered on BoardGameVideo.com by 4 reviews, 2 how-to-play guides, 2 recorded sessions, 1 unboxings, and 3 other videos.

2 players
60 min
Medium weight: Teach it in one sitting

About Commands & Colors: Ancients, from BoardGameGeek:

From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44): "Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Dark Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors, by design, is a unique historical wargame system which allows players to effectively portray stylized battles from this time in history. The 15 battles showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama. "The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time. "Unlike its older brother, Battle Cry by Avalon Hill, Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour. "The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards. "The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol. "The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive, yet flexible battle plan to achieve victory."

Designer

Richard Borg

Artist

Rodger B. MacGowan

Publisher

GMT Games

Categories

AncientWargame

Mechanics

Card-DrivenDice Rolling
View on BoardGameGeek ›
Commands & Colors: Ancients

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COMMANDS & COLORS: ANCIENTS / Digital Edition CAMPAIGN PLAYTHROUGH / SCENARIO 1 / STRATEGY IDEAS