boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Mar 29, 2026·How to play·14:18·561·Watch on YouTube

The Story Behind Risk Legacy and Modern Board Games

Legendary Tactics

Legendary Tactics

Watch “The Story Behind Risk Legacy and Modern Board Games,” a how-to-play guide for Risk Legacy from Legendary Tactics on BoardGameVideo.

Description provided by Legendary Tactics on YouTube:

Legacy board games changed the hobby forever, and it all began with Risk Legacy in 2012. In this video, we explore how the legacy game genre was created, the design philosophy behind it, and why it broke several long-standing assumptions about how board games should work. From permanently changing game components to unfolding narratives that span multiple sessions, legacy games introduced a completely new way to experience tabletop gaming. Learn how designer Rob Daviau helped launch the legacy movement and how games like Pandemic Legacy, Charterstone, and Seafall expanded the concept. Here we check out the five “board game covenants” that legacy games challenge, why these innovations shocked players at first, and what the future of legacy games might look like for the hobby. If you're interested in board game design, tabletop history, or modern board game innovation, this deep dive into the legacy game phenomenon will give you valuable insight into one of the most important trends in modern gaming. To support our channel directly, please become a member and get access to bonus content: https://www.youtube.com/channel/UCRarNme4iUanPLflogg-Ntg/join __________________________________________________________ TWITTER: https://twitter.com/intent/user?screen_name=LegendaryTacti1 EMAIL: legendarytactics2020@gmail.com WEBSITE: https://legendarytactics.ca/ INSTAGRAM: https://www.instagram.com/legendarytactics/ DISCORD: https://discord.com/invite/Kquf34pVQd __________________________________________________________ #risklegacy @hasbroUS #BoardGames #RiskLegacy #PandemicLegacy #TabletopGaming #BoardGameDesign Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs). What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end. What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players. The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection. The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country. It should be noted that although cards are ripped up over the course of the game, there are so many cards added via the sealed packages, that the game does not suffer. Nor is this a "disposable" game, merely a customized one. The game can continue to change beyond the 15 game campaign, and even when it finally does stop changing, you still have a copy of Risk that is completely unique. Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup.

Explore more Videos

  1. Risk: Legacy - 5p Teaching, Play-through, & Roundtable Discussion by Heavy Cardboard1:46:02
    Risk: Legacy - 5p Teaching, Play-through, & Roundtable Discussion by Heavy Cardboard
    Heavy Cardboard
  2. Caribe Review: Royale Voyage9:26
    Caribe Review: Royale Voyage
    The Dice Tower
  3. Stealing the Horizons SOLO Challenges | How to Solve the First Puzzles12:17
    Stealing the Horizons SOLO Challenges | How to Solve the First Puzzles
    Legendary Tactics
  4. How to Play Carcassonne: Labyrinth8:17
    How to Play Carcassonne: Labyrinth
    Legendary Tactics
  5. Spiel Essen Vlog 2026 - Day 428:28
    Spiel Essen Vlog 2026 - Day 4
    The Dice Tower
  6. Stealing the Horizons PREVIEW | Tactical Combat Meets Puzzle Strategy12:05
    Stealing the Horizons PREVIEW | Tactical Combat Meets Puzzle Strategy
    Legendary Tactics
  7. Heroscape Age of Annihilation Wave 5 – Best Heroes and Squads13:14
    Heroscape Age of Annihilation Wave 5 – Best Heroes and Squads
    Legendary Tactics
  8. What the New Heroscape Terrain and DEFLECTATRON Add to the Game6:15
    What the New Heroscape Terrain and DEFLECTATRON Add to the Game
    Legendary Tactics
  9. TEA GARDEN Overview | Build Your Empire in This Elegant Strategy Game2:28
    TEA GARDEN Overview | Build Your Empire in This Elegant Strategy Game
    Legendary Tactics
  10. Six-Sided Seas Review: Deep Water Dice8:49
    Six-Sided Seas Review: Deep Water Dice
    The Dice Tower
  11. Castles Of Burgundy Special Edition Review10:00
    Castles Of Burgundy Special Edition Review
    BoardGameBollocks
  12. TEA GARDEN PUERH Expansion | Capstone Games Interview3:38
    TEA GARDEN PUERH Expansion | Capstone Games Interview
    Legendary Tactics
Risk Legacy

Risk Legacy

2011·Rob Daviau, Chris Dupuis

3 - 5 players
60 min
Medium weight: Teach it in one sitting

About Risk Legacy, from BoardGameGeek:

This description is spoiler free, containing nothing outside the initial rulebook for the game. Details on why this is important in the description. Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs). What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end. What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players. The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection. The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country. It should be noted that although cards are ripped up over the course of the game, there are so many cards added via the sealed packages, that the game does not suffer. Nor is this a "disposable" game, merely a customized one. The game can continue to change beyond the 15 game campaign, and even when it finally does stop changing, you still have a copy of Risk that is completely unique. Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup.

Designers

Rob Daviau, Chris Dupuis

Artists

Richard Edwards, Jason Taylor

Publisher

Hasbro

Categories

Science FictionWargame

Mechanics

Area MovementDice Rolling
View on BoardGameGeek ›
Risk Legacy

Explore more videos

Risk: Legacy - 5p Teaching, Play-through, & Roundtable Discussion by Heavy CardboardPlaythrough1:46:02

Risk: Legacy - 5p Teaching, Play-through, & Roundtable Discussion by Heavy Cardboard

Heavy Cardboard

Heavy Cardboard

Caribe Review: Royale VoyageReview9:26

Caribe Review: Royale Voyage

The Dice Tower

The Dice Tower

Stealing the Horizons SOLO Challenges | How to Solve the First PuzzlesReview12:17

Stealing the Horizons SOLO Challenges | How to Solve the First Puzzles

Legendary Tactics

Legendary Tactics

How to Play Carcassonne: LabyrinthHow to play8:17

How to Play Carcassonne: Labyrinth

Legendary Tactics

Legendary Tactics

Spiel Essen Vlog 2026 - Day 428:28

Spiel Essen Vlog 2026 - Day 4

The Dice Tower

The Dice Tower

Stealing the Horizons PREVIEW | Tactical Combat Meets Puzzle StrategyReview12:05

Stealing the Horizons PREVIEW | Tactical Combat Meets Puzzle Strategy

Legendary Tactics

Legendary Tactics

Heroscape Age of Annihilation Wave 5 – Best Heroes and SquadsUnboxing13:14

Heroscape Age of Annihilation Wave 5 – Best Heroes and Squads

Legendary Tactics

Legendary Tactics

What the New Heroscape Terrain and DEFLECTATRON Add to the GameUnboxing6:15

What the New Heroscape Terrain and DEFLECTATRON Add to the Game

Legendary Tactics

Legendary Tactics

TEA GARDEN Overview | Build Your Empire in This Elegant Strategy Game2:28

TEA GARDEN Overview | Build Your Empire in This Elegant Strategy Game

Legendary Tactics

Legendary Tactics

Six-Sided Seas Review: Deep Water DiceReview8:49

Six-Sided Seas Review: Deep Water Dice

The Dice Tower

The Dice Tower

Castles Of Burgundy Special Edition ReviewReview10:00

Castles Of Burgundy Special Edition Review

BoardGameBollocks

BoardGameBollocks

TEA GARDEN PUERH Expansion | Capstone Games InterviewInterview3:38

TEA GARDEN PUERH Expansion | Capstone Games Interview

Legendary Tactics

Legendary Tactics

More videos about Risk Legacy

Risk: Legacy - 5p Teaching, Play-through, & Roundtable Discussion by Heavy CardboardPlaythrough1:46:02

Risk: Legacy - 5p Teaching, Play-through, & Roundtable Discussion by Heavy Cardboard

Heavy Cardboard

Heavy Cardboard

Related Content

More Risk Legacy videos
game

More Risk Legacy videos

channel

More videos from this channel

Home
Videos
The Story Behind Risk Legacy and Modern Board Games