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Oct 4, 2025·How to play·01:47:35·778·Watch on YouTube

Battlegroup Clash Baltics - Interview and Game Preview with designer James Buckley

Homo Ludens

Homo Ludens

Watch “Battlegroup Clash Baltics - Interview and Game Preview with designer James Buckley,” a how-to-play guide on BoardGameVideo.

Description provided by Homo Ludens on YouTube:

I’m joined by designer (and friend of the show) James Buckley for an interview and live demo of Battlegroup Clash: Baltics—a 2–6 player tactical land warfare game adapted from a training tool used by the British Army for junior officers. Set in Estonia amid a near-future Russian invasion, the game pits reinforced-battalion-sized forces (units at platoon/section scale) across six scenarios and multiple play modes (Basic, Standard, Advanced) for 2–3 hours of modern combined-arms decision-making. We’ll talk design goals and then jump into play, highlighting the system’s distinctive features: pre-game Orders drafting that shapes tempo and initiative; drones and electronic warfare (UAS recon, FPV strikes, jamming, SIGINT); and real-world maps derived from satellite imagery (no hexes—read the ground like a real ops map). If you’re curious how contemporary tactics translate to the tabletop, this is a great entry point. You can pre-order it here: https://www.sapperstudio.com/battlegr ☕ Support the channel and the Homo Ludens community: https://ko-fi.com/homoludens1871

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Battlegroup Clash: Baltics

Battlegroup Clash: Baltics

2025·James Buckley

Videos
14
Creators
6

Mainly playthroughs. Battlegroup Clash: Baltics is covered on BoardGameVideo.com by 2 reviews, 2 how-to-play guides, 7 recorded sessions, 2 unboxings, and 1 other video.

1 - 6 players
60 - 180 min
Heavy weight: Expect a long teach

About Battlegroup Clash: Baltics, from BoardGameGeek:

Battlegroup Clash: Baltics is a two-to six-player tactical land warfare game that plays in two to three hours. It is a commercially-adapted version of a game recently developed for the British Army to help train its junior officers. It is easy to learn and quick to play, and will appeal both to professional and hobby gamers looking to better understand combat on the modern battlefield. The game is set in Estonia and covers a hypothetical near-future Russian invasion of the country, and attempts by NATO land forces to repulse it. Each side has a maximum force size equivalent to a reinforced battalion, with individual unit sizes being platoons or sections. It comes with six scenarios and has three play modes and optional rules, allowing for players to vary the level of realism and complexity of play. The Basic mode of play is equivalent to a light complexity commercial wargame. The Standard and Advanced modes are equivalent to a medium-light complexity game. While the game mechanics and components will be familiar to anyone that has played a hex and counter wargame, there are several unique features about Battlegroup Clash: Baltics: Preparation & planning - In the Standard and Advanced modes of the game players will need to draft Orders for their forces. This happens at the start of the game. These Orders drive the actions individual units take in the game. This is a simplified version of the type of planning that would occur in real life. It presents both a challenge and opportunity to players, and greatly enhances the immersion of the game. Drones and Electronic Warfare - Events in Ukraine have shown how much the use of drones has changed the modern battlefield. Reflecting this, in the game players use UAS drones for reconnaissance and FPV (‘kamikazi') drones to attack enemy units. Each side can intercept their opponent's electronic transmissions to improve targeting, and apply tactical Electronic Warfare effects such as jamming the enemy's drone assets or crippling their GPS navigation. Real world mapping - The four maps in the game are based on satellite imagery from key locations in Estonia. Using computer aided design, that imagery has been turned into a highly realistic map. There are no hexes, just grid lines, the same as a real world map. Players must read the map terrain to determine key locations and terrain features, and assess how they fit into their battleplan and objectives. -description from the publisher

Designer

James Buckley

Artist

Shayne Logan

Publisher

Sapper Studio

Categories

Modern WarfareWargame

Mechanics

Dice RollingCombat Resolution
View on BoardGameGeek ›
Battlegroup Clash: Baltics

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Battlegroup Clash Baltics - Interview and Game Preview with designer James Buckley