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Jul 14, 2025·How to play·46:23·87·Watch on YouTube

Battlegroup Clash: Baltics – Overview & Scenario 1 Playthrough with Designer James Buckley

Let's Play History

Let's Play History

Watch “Battlegroup Clash: Baltics – Overview & Scenario 1 Playthrough with Designer James Buckley,” a how-to-play guide on BoardGameVideo.

Description provided by Let's Play History on YouTube:

James and I pick up after the example of play from the game's rulebook and play through turn 2 of scenario 1 of his game Battlegroup Clash: Baltics. Find out more and pre-order at Sapper Studio https://www.sapperstudio.com/battlegr Battlegroup Clash: Baltics (BC:B) is a two- to six-player tactical combat game simulating a series of hypothetical near future battles in the Baltics between Blue and Red adversaries. BC:B is based off a wargame system used by the British Army to improve the tactical awareness of its junior officers. It is easy to learn and quick to play, and will appeal both to professional and hobby gamers looking to better understand combat on the modern battlefield. Players control armour, infantry and reconnaissance units, HQ and A1 Echelon (support and supply) elements, artillery and reconnaissance and strike (FPV) drones. The illustrated maps in the game are real world and grid-based, no hexes. The game emphasises the importance of planning prior to engagement, and rewards the execution of the plan using present-day Blue and Red techniques and doctrine. Key features are the importance of strong Command and Control, the need to minimise radio transmissions, electronic and drone warfare, and the impact of troop quality and morale on outcomes. The game comes with a Basic, Standard and Advanced mode, to suit all play styles and provide a pathway for learning the game. There are multiple scenarios, from small training scenarios to large battlegroup-level clashes. Advanced and Optional rules introduce doctrinal impacts and requirements like mission command, ammo management and resupply, and weather effects. #wargaming #battlegroupclashbaltics #bcb

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Battlegroup Clash: Baltics

Battlegroup Clash: Baltics

2025·James Buckley

Videos
14
Creators
6

Mainly playthroughs. Battlegroup Clash: Baltics is covered on BoardGameVideo.com by 2 reviews, 2 how-to-play guides, 7 recorded sessions, 2 unboxings, and 1 other video.

1 - 6 players
60 - 180 min
Heavy weight: Expect a long teach

About Battlegroup Clash: Baltics, from BoardGameGeek:

Battlegroup Clash: Baltics is a two-to six-player tactical land warfare game that plays in two to three hours. It is a commercially-adapted version of a game recently developed for the British Army to help train its junior officers. It is easy to learn and quick to play, and will appeal both to professional and hobby gamers looking to better understand combat on the modern battlefield. The game is set in Estonia and covers a hypothetical near-future Russian invasion of the country, and attempts by NATO land forces to repulse it. Each side has a maximum force size equivalent to a reinforced battalion, with individual unit sizes being platoons or sections. It comes with six scenarios and has three play modes and optional rules, allowing for players to vary the level of realism and complexity of play. The Basic mode of play is equivalent to a light complexity commercial wargame. The Standard and Advanced modes are equivalent to a medium-light complexity game. While the game mechanics and components will be familiar to anyone that has played a hex and counter wargame, there are several unique features about Battlegroup Clash: Baltics: Preparation & planning - In the Standard and Advanced modes of the game players will need to draft Orders for their forces. This happens at the start of the game. These Orders drive the actions individual units take in the game. This is a simplified version of the type of planning that would occur in real life. It presents both a challenge and opportunity to players, and greatly enhances the immersion of the game. Drones and Electronic Warfare - Events in Ukraine have shown how much the use of drones has changed the modern battlefield. Reflecting this, in the game players use UAS drones for reconnaissance and FPV (‘kamikazi') drones to attack enemy units. Each side can intercept their opponent's electronic transmissions to improve targeting, and apply tactical Electronic Warfare effects such as jamming the enemy's drone assets or crippling their GPS navigation. Real world mapping - The four maps in the game are based on satellite imagery from key locations in Estonia. Using computer aided design, that imagery has been turned into a highly realistic map. There are no hexes, just grid lines, the same as a real world map. Players must read the map terrain to determine key locations and terrain features, and assess how they fit into their battleplan and objectives. -description from the publisher

Designer

James Buckley

Artist

Shayne Logan

Publisher

Sapper Studio

Categories

Modern WarfareWargame

Mechanics

Dice RollingCombat Resolution
View on BoardGameGeek ›
Battlegroup Clash: Baltics

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Battlegroup Clash: Baltics – Overview & Scenario 1 Playthrough with Designer James Buckley