Watch “Battlegroup Clash: Baltics – Overview & Scenario 1 Playthrough with Designer James Buckley,” a how-to-play guide on BoardGameVideo.
Description provided by Let's Play History on YouTube:
James and I pick up after the example of play from the game's rulebook and play through turn 2 of scenario 1 of his game Battlegroup Clash: Baltics.
Find out more and pre-order at Sapper Studio https://www.sapperstudio.com/battlegr
Battlegroup Clash: Baltics (BC:B) is a two- to six-player tactical combat game simulating a series of hypothetical near future battles in the Baltics between Blue and Red adversaries.
BC:B is based off a wargame system used by the British Army to improve the tactical awareness of its junior officers. It is easy to learn and quick to play, and will appeal both to professional and hobby gamers looking to better understand combat on the modern battlefield.
Players control armour, infantry and reconnaissance units, HQ and A1 Echelon (support and supply) elements, artillery and reconnaissance and strike (FPV) drones. The illustrated maps in the game are real world and grid-based, no hexes.
The game emphasises the importance of planning prior to engagement, and rewards the execution of the plan using present-day Blue and Red techniques and doctrine.
Key features are the importance of strong Command and Control, the need to minimise radio transmissions, electronic and drone warfare, and the impact of troop quality and morale on outcomes.
The game comes with a Basic, Standard and Advanced mode, to suit all play styles and provide a pathway for learning the game. There are multiple scenarios, from small training scenarios to large battlegroup-level clashes.
Advanced and Optional rules introduce doctrinal impacts and requirements like mission command, ammo management and resupply, and weather effects.
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