2011Philip Sabin
- Videos
- 20
- Creators
- 6
1 - 4 players140 minHeavy weight

2025James Buckley
Mainly playthroughs. Battlegroup Clash: Baltics is covered on BoardGameVideo.com by 2 reviews, 2 how-to-play guides, 7 recorded sessions, 2 unboxings, and 1 other video.
From BoardGameGeek
Battlegroup Clash: Baltics is a two-to six-player tactical land warfare game that plays in two to three hours. It is a commercially-adapted version of a game recently developed for the British Army to help train its junior officers. It is easy to learn and quick to play, and will appeal both to professional and hobby gamers looking to better understand combat on the modern battlefield. The game is set in Estonia and covers a hypothetical near-future Russian invasion of the country, and attempts by NATO land forces to repulse it. Each side has a maximum force size equivalent to a reinforced battalion, with individual unit sizes being platoons or sections. It comes with six scenarios and has three play modes and optional rules, allowing for players to vary the level of realism and complexity of play. The Basic mode of play is equivalent to a light complexity commercial wargame. The Standard and Advanced modes are equivalent to a medium-light complexity game. While the game mechanics and components will be familiar to anyone that has played a hex and counter wargame, there are several unique features about Battlegroup Clash: Baltics: Preparation & planning - In the Standard and Advanced modes of the game players will need to draft Orders for their forces. This happens at the start of the game. These Orders drive the actions individual units take in the game. This is a simplified version of the type of planning that would occur in real life. It presents both a challenge and opportunity to players, and greatly enhances the immersion of the game. Drones and Electronic Warfare - Events in Ukraine have shown how much the use of drones has changed the modern battlefield. Reflecting this, in the game players use UAS drones for reconnaissance and FPV (‘kamikazi') drones to attack enemy units. Each side can intercept their opponent's electronic transmissions to improve targeting, and apply tactical Electronic Warfare effects such as jamming the enemy's drone assets or crippling their GPS navigation. Real world mapping - The four maps in the game are based on satellite imagery from key locations in Estonia. Using computer aided design, that imagery has been turned into a highly realistic map. There are no hexes, just grid lines, the same as a real world map. Players must read the map terrain to determine key locations and terrain features, and assess how they fit into their battleplan and objectives. -description from the publisher
Battlegroup Clash: Baltics has 14 videos from 6 creators: 2 reviews, 2 how-to-play guides, 7 playthroughs, 2 unboxings and 1 other video. They date from 2025 to March 2026.
To learn the rules, start with "Battlegroup Clash Baltics - Interview and Game Preview with designer James Buckley" by Homo Ludens, which runs 1 h 48 min. For a quicker teach, "Battlegroup Clash: Baltics – Overview & Scenario 1 Playthrough with Designer James Buckley" by Let's Play History runs 46 min.
For an opinion before you buy, start with "Battlegroup Clash: Baltics REVIEW | Wargame Board Game" by The Dice Treasures. To see it played, watch "Whiskey Charlie - Battlegroup Clash: Baltics Demo" by Moe's Game Table, one of 7 playthroughs.
If you like it, try Lost Battles: Forty Battles & Campaigns of the Ancient World, Bolt Action, PanzerBlitz or The Elder Scrolls: Call to Arms, which share several of its mechanics.
2011Philip Sabin
1 - 4 players140 minHeavy weight
2012Alessio Cavatore, Rick Priestley
2 - 6 players120 minMedium weight
2019Mark Latham
1 - 2 players60 - 120 minVery heavy weight
From BoardGameGeek:
Battlegroup Clash: Baltics is a two-to six-player tactical land warfare game that plays in two to three hours. It is a commercially-adapted version of a game recently developed for the British Army to help train its junior officers. It is easy to learn and quick to play, and will appeal both to professional and hobby gamers looking to better understand combat on the modern battlefield. The game is set in Estonia and covers a hypothetical near-future Russian invasion of the country, and attempts by NATO land forces to repulse it. Each side has a maximum force size equivalent to a reinforced battalion, with individual unit sizes being platoons or sections. It comes with six scenarios and has three play modes and optional rules, allowing for players to vary the level of realism and complexity of play. The Basic mode of play is equivalent to a light complexity commercial wargame. The Standard and Advanced modes are equivalent to a medium-light complexity game. While the game mechanics and components will be familiar to anyone that has played a hex and counter wargame, there are several unique features about Battlegroup Clash: Baltics: Preparation & planning - In the Standard and Advanced modes of the game players will need to draft Orders for their forces. This happens at the start of the game. These Orders drive the actions individual units take in the game. This is a simplified version of the type of planning that would occur in real life. It presents both a challenge and opportunity to players, and greatly enhances the immersion of the game. Drones and Electronic Warfare - Events in Ukraine have shown how much the use of drones has changed the modern battlefield. Reflecting this, in the game players use UAS drones for reconnaissance and FPV (‘kamikazi') drones to attack enemy units. Each side can intercept their opponent's electronic transmissions to improve targeting, and apply tactical Electronic Warfare effects such as jamming the enemy's drone assets or crippling their GPS navigation. Real world mapping - The four maps in the game are based on satellite imagery from key locations in Estonia. Using computer aided design, that imagery has been turned into a highly realistic map. There are no hexes, just grid lines, the same as a real world map. Players must read the map terrain to determine key locations and terrain features, and assess how they fit into their battleplan and objectives. -description from the publisher
Designer
James Buckley
Artist
Shayne Logan
Publisher
Sapper Studio
Categories
Mechanics