Watch “Atlantic Chase - Solitaire Scenario "Operation Berlin" Part 2,” a gameplay video on BoardGameVideo.
Description provided by Hexed And Countered on YouTube:
The second & final part of a solitaire scenario from the game Atlantic Chase published by GMT Games and designed by Jerry White.
The scenario is "Operation Berlin" and involves an attempt by the German battlecruisers Scharnhorst and Gneisenau to breakout into the North Atlantic while the pocket battleship Admiral Hipper attempts to return to Kiel. Meanwhile the British hunt the German ships while also protecting their precious convoys. The player is in the role of the German commander and the game's AI manages the British forces.
For more info on the game, check out the game's page on BGG:
https://boardgamegeek.com/boardgame/251747/atlantic-chase
And the game's page on the GMT Games website:
https://www.gmtgames.com/p-957-atlantic-chase-2nd-printing.aspx
For a text review, please visit the Hexed & Countered website:
https://hexedandcountered.com/atlantic-chase-review-an-innovative-naval-wargame/
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Mainly playthroughs and how-to-play. Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942 is covered on BoardGameVideo.com by 9 reviews, 12 how-to-play guides, 16 recorded sessions, 9 unboxings, and 2 other videos.
1 - 2 players
30 - 120 min
Heavy weight: Expect a long teach
About Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942, from BoardGameGeek:
Atlantic Chase simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill's wall represented the course of the ships underway, players arrange trajectory lines across the shared game board, each line representing a task force's path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or computer, players experience the uncertainty endemic to this period of naval warfare.
COMPONENTS
22 x 34" mounted game board
Two 8.5"x11" Inset Maps (2 sides of one physical sheet)
Three 11"x17" player aid cards
Two 8.5"x11" player aid cards
Two Task Force Displays
Sheet and a half of counters
240 wood segments and cylinders
Rule book
Advanced Battle Rules
Tutorial booklet
Solitaire Scenario booklet
2-player Scenario booklet
Four 6-sided dice