Watch “Solo contra el Bot: "Atlantic Chase - escenario BL2",” a gameplay video on BoardGameVideo.
Description provided by ludoloco on YouTube:
Atlantic Chase es un juego que simula las campañas navales libradas en el Atlántico Norte entre las flotas de superficie de la Royal Navy y la Kriegsmarine entre 1939 y 1942.
Utiliza un sistema de trayectorias para modelar la niebla de guerra que que atormentó a los mandos durante este período.
Probamos el segundo escenario de la campaña "Blockade / BL".
0:00 Presentación y explicación del escenario BL2
2:45 Empezamos a jugar
7:00 Aparece el primer convoy alemán
10:10 Un segundo convoy entra en juego
11:30 Los noruegos se enfadan conmigo
14:11 Los alemanes sacan el armamento pesado
18:34 Intento escapar de los buques de guerra enemigos
21:27 El enemigo me localiza
23:30 Respondo capturando un convoy enemigo
24:40 Arrecia el mal tiempo y aparece una unidad enemiga no identificada
29:19 Los alemanes se lanzan a por mi segundo convoy
32:35 ¡Combate naval!
36:02 Mi segundo convoy intenta escapar
39:00 El hundimiento del Lutzow
42:05 Los alemanes se retiran
44:50 Puntuación final de la partida
46:00 Despedida y cierre
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Mainly playthroughs and how-to-play. Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942 is covered on BoardGameVideo.com by 9 reviews, 12 how-to-play guides, 16 recorded sessions, 9 unboxings, and 2 other videos.
1 - 2 players
30 - 120 min
Heavy weight: Expect a long teach
About Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942, from BoardGameGeek:
Atlantic Chase simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill's wall represented the course of the ships underway, players arrange trajectory lines across the shared game board, each line representing a task force's path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or computer, players experience the uncertainty endemic to this period of naval warfare.
COMPONENTS
22 x 34" mounted game board
Two 8.5"x11" Inset Maps (2 sides of one physical sheet)
Three 11"x17" player aid cards
Two 8.5"x11" player aid cards
Two Task Force Displays
Sheet and a half of counters
240 wood segments and cylinders
Rule book
Advanced Battle Rules
Tutorial booklet
Solitaire Scenario booklet
2-player Scenario booklet
Four 6-sided dice