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Apr 22, 2023·Review·19:11·426·Watch on YouTube

12 Hours At Maleme - SNAFU Design - My Review & General Thoughts

Prasutagus The Orwell Wargamer

Prasutagus The Orwell Wargamer

Watch “12 Hours At Maleme - SNAFU Design - My Review & General Thoughts,” a board game review for 12 Hours at Maleme on BoardGameVideo.

Description provided by Prasutagus The Orwell Wargamer on YouTube:

#PrasutagusTheOrwellWargamer #SNAFU #SNAFUDesign #SnafuStore #boardgames #wargames #tabletopgaming #Crete1941 #BattleofCrete1941 #BattleofMalemeAirfield #GermanFallschirmjager #NewZealandBattalion #WW2 #WorldWar2 #6mm #10mm #28mm #MalemeAirfield Music: Barbarians Musician: Dream Cave URL: https://www.epidemicsound.com

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12 Hours at Maleme

12 Hours at Maleme

2022·Ivan Prat

Videos
6
Creators
5

Mostly reviews. 12 Hours at Maleme is covered on BoardGameVideo.com by 4 reviews, 1 how-to-play guides, and 1 unboxings.

1 - 2 players
60 - 180 min
Medium weight: Teach it in one sitting

About 12 Hours at Maleme, from BoardGameGeek:

12 Hours at Maleme is a two-player wargame simulating the battle for the control of Maleme airfield (Crete), that took place on May 20, 1941 between the 1st Air Landing Assault Regiment from the German 7th Air Division and the 22nd New Zealand Infantry Battalion from the 2nd New Zealand Division. The game simulates the tense one-day fight over the control of Maleme airfield and the all-important Allied position on Hill 107. Players will activate units alternatively in order to achieve control of key positions or prevent the other player from doing so. Every time a unit is activated, the owner may move it, fire at other unit(s) or try to remove a pinned or regroup condition. Afterwards, the other player will do the same. Each side has some HQ actions they may use to increase their options to achieve victory. Everytime a 6 is rolled when a unit fires or tries a refit action the time advances 30 minutes, nearing the time when one side will withdraw from the battlefield.

Designer

Ivan Prat

Artist

Nils Johansson

Publisher

SNAFU Design

Categories

WargameWorld War II

Mechanics

Dice RollingGrid Movement
View on BoardGameGeek ›
12 Hours at Maleme

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