
2022Ivan Prat
Mostly reviews. 12 Hours at Maleme is covered on BoardGameVideo.com by 4 reviews, 1 how-to-play guides, and 1 unboxings.
From BoardGameGeek
12 Hours at Maleme is a two-player wargame simulating the battle for the control of Maleme airfield (Crete), that took place on May 20, 1941 between the 1st Air Landing Assault Regiment from the German 7th Air Division and the 22nd New Zealand Infantry Battalion from the 2nd New Zealand Division. The game simulates the tense one-day fight over the control of Maleme airfield and the all-important Allied position on Hill 107. Players will activate units alternatively in order to achieve control of key positions or prevent the other player from doing so. Every time a unit is activated, the owner may move it, fire at other unit(s) or try to remove a pinned or regroup condition. Afterwards, the other player will do the same. Each side has some HQ actions they may use to increase their options to achieve victory. Everytime a 6 is rolled when a unit fires or tries a refit action the time advances 30 minutes, nearing the time when one side will withdraw from the battlefield.
12 Hours at Maleme has 6 videos from 5 creators: 4 reviews, 1 how-to-play guide and 1 unboxing. They date from 2023 to May 2024.
To learn the rules, start with "12 hours at Maleme. Charla con Ivan Prat y Oscar Oliver de Snafu" by Mesa De Guerra, which runs 2 h 11 min.
For an opinion before you buy, start with "12 Hours at Maleme Review" by MarcoOmnigamer. 4 creators have reviewed it.
If you like it, try 1714: The Case of the Catalans, also by Ivan Prat, or Combat! Volume 1, World War I: 1914-1918 and Quebec 1759, which share several of its mechanics.
4 of 5
2019Ross Mortell
1 players120 - 360 minHeavy weight
1975Jim Dunnigan, Joseph Miranda
2 players180 minMedium weight
1972Steve Brewster, Tom Dalgliesh, Lance Gutteridge
2 players60 minMedium weight
From BoardGameGeek:
12 Hours at Maleme is a two-player wargame simulating the battle for the control of Maleme airfield (Crete), that took place on May 20, 1941 between the 1st Air Landing Assault Regiment from the German 7th Air Division and the 22nd New Zealand Infantry Battalion from the 2nd New Zealand Division. The game simulates the tense one-day fight over the control of Maleme airfield and the all-important Allied position on Hill 107. Players will activate units alternatively in order to achieve control of key positions or prevent the other player from doing so. Every time a unit is activated, the owner may move it, fire at other unit(s) or try to remove a pinned or regroup condition. Afterwards, the other player will do the same. Each side has some HQ actions they may use to increase their options to achieve victory. Everytime a 6 is rolled when a unit fires or tries a refit action the time advances 30 minutes, nearing the time when one side will withdraw from the battlefield.
Designer
Ivan Prat
Artist
Nils Johansson
Publisher
SNAFU Design
Categories
Mechanics