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Apr 6, 2023·How to play·02:10:33·8·Watch on YouTube

12 hours at Maleme. Charla con Ivan Prat y Oscar Oliver de Snafu

Mesa De Guerra

Mesa De Guerra

Watch “12 hours at Maleme. Charla con Ivan Prat y Oscar Oliver de Snafu,” a how-to-play guide for 12 Hours at Maleme from Mesa De Guerra on BoardGameVideo.

Description provided by Mesa De Guerra on YouTube:

Charla con Iván Prat y Óscar Oliver de Snafu Design sobre el nuevo juego de la serie Small Battles: 12 hours at Maleme. 12 Hours at Maleme es un juego que trata la batalla de Creta a una escala táctica (nivel de Pelotón) centrado principalmente en el asalto aerotransportado sobre el aeropuerto de Maleme y la defensa del mismo por parte de los aliados. ----------------------------------------------------------------------------- Capitulos: 00:00 - Intro 08:21 - Primera parte 58:17 - Descanso 1:08:35 - Segunda parte ----------------------------------------------------------------------------- Visita Mesa de Guerra https://mesadeguerra.com Apoya a Mesa de Guerra convirtiéndote en Patreonista https://patreon.com/mesadeguerra Síguenos en redes Twitter - https://twitter.com/mesadeguerra Facebook - https://www.facebook.com/MesaGuerraBlog Instagram - https://www.instagram.com/mesadeguerra Twitch - https://twitch.tv/mesadeguerra

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12 Hours at Maleme

12 Hours at Maleme

2022·Ivan Prat

Videos
6
Creators
5

Mostly reviews. 12 Hours at Maleme is covered on BoardGameVideo.com by 4 reviews, 1 how-to-play guides, and 1 unboxings.

1 - 2 players
60 - 180 min
Medium weight: Teach it in one sitting

About 12 Hours at Maleme, from BoardGameGeek:

12 Hours at Maleme is a two-player wargame simulating the battle for the control of Maleme airfield (Crete), that took place on May 20, 1941 between the 1st Air Landing Assault Regiment from the German 7th Air Division and the 22nd New Zealand Infantry Battalion from the 2nd New Zealand Division. The game simulates the tense one-day fight over the control of Maleme airfield and the all-important Allied position on Hill 107. Players will activate units alternatively in order to achieve control of key positions or prevent the other player from doing so. Every time a unit is activated, the owner may move it, fire at other unit(s) or try to remove a pinned or regroup condition. Afterwards, the other player will do the same. Each side has some HQ actions they may use to increase their options to achieve victory. Everytime a 6 is rolled when a unit fires or tries a refit action the time advances 30 minutes, nearing the time when one side will withdraw from the battlefield.

Designer

Ivan Prat

Artist

Nils Johansson

Publisher

SNAFU Design

Categories

WargameWorld War II

Mechanics

Dice RollingGrid Movement
View on BoardGameGeek ›
12 Hours at Maleme

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12 hours at Maleme. Charla con Ivan Prat y Oscar Oliver de Snafu