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Apr 9, 2022·Playthrough·31:51·0·Watch on YouTube

1:01 / 31:50 For What Remains: Out of the Basement (DVG) - A Smidge of Introductory Gameplay (SFFS)

KilroyWasHere

KilroyWasHere

Watch “1:01 / 31:50 For What Remains: Out of the Basement (DVG) - A Smidge of Introductory Gameplay (SFFS),” a gameplay video on BoardGameVideo.

Description provided by KilroyWasHere on YouTube:

What better way to start your weekend, than with heaping helping of some Sci-Fi Fantasy Saturday (SFFS) with Kilroy? This time we “play” For What Remains: Out of the Basement, created by David Thompson and published by Dan Verssen Games (DVG), which I thank for this copy. This is not an exhaustive playthrough; but more of an introduction and, YES, I butchered some rules (as I am apt to do) . . . for combat you need to role OVER the defense value (thank goodness, it did not affect play **spoiler alert** there’s gonna be sum combat). For What Remains: Out of the Basement - https://youtu.be/ES6FwqW3mAM For What Remains: Streets of Ruin - https://youtu.be/kY5W-wcu-m4

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For What Remains: Out of the Basement

For What Remains: Out of the Basement

2020·Paul Low, David Thompson (I), Ricardo Manuel Luis Tomas

1 - 2 players
30 - 45 min
Medium weight: Teach it in one sitting

About For What Remains: Out of the Basement, from BoardGameGeek:

For What Remains is a skirmish-level series of three wargames set in a post-apocalyptic near future: Streets of Ruin Blood on the Rails Out of the Basement Out of the Basement features the Erthen and Order of the New Dawn factions, set in the Out of the Basement campaign. The Erthen are a biologically developed race formed from a mixture of human, mineral, and organic matter, and the Order of the New Dawn are creatures from the strange subterranean realm known as the Basement. The game is designed for 2-player competitive play or solitaire play, and each set can be played by itself standalone, or combined with other sets to form a larger narrative. Players control characters from one of the game's six Factions. There are two ways to play For What Remains: skirmishes and campaigns. Skirmishes are standalone games played for a single victory, with no lasting repercussions. Campaigns are a series of skirmishes linked together to form a larger narrative. For What Remains is a scenario driven game. Each scenario typically has multiple objectives, and combat between factions is usually secondary. Players win skirmishes by gaining victory points through accomplishing these objectives. The game board is built from modular tiles which are themed to represent different environments. The default game board is a destroyed urban setting. Players build the game board with nine modular tiles, each of which are divided into a 7x7 grid. Characters use the grids for movement. Each character is represented by a counter and has a corresponding character card and tokens. During campaign play, characters improve their attributes and develop new abilities as they progress from Recruit to Veteran and then Elite level. A chit pull system is used for unit activation, and a step-loss system is used for tracking injuries during skirmishes. -description from the designer

Designers

Paul Low, David Thompson (I), Ricardo Manuel Luis Tomas

Artists

Rick Hershey, David Thompson (I)

Publisher

Dan Verssen Games (DVG)

Categories

Science FictionWargame

Mechanics

Chit-Pull SystemLine of Sight
View on BoardGameGeek ›
For What Remains: Out of the Basement

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1:01 / 31:50 For What Remains: Out of the Basement (DVG) - A Smidge of Introductory Gameplay (SFFS)