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Nov 27, 2021·Review·35:07·2·Watch on YouTube

For What Remains Board Game Review

Tabletop For One

Tabletop For One

Watch “For What Remains Board Game Review,” a board game review for For What Remains: Out of the Basement from Tabletop For One on BoardGameVideo.

Description provided by Tabletop For One on YouTube:

Thank you for watching this video! This time on Tabletop For One I review For What Remains designed by David Thompson (Pavlov's House, Undaunted Normanday) and published by DVG. For What Remains is a 1-2 player skirmish wargame set in a post-apocalyptic near future. My review covers the solo mode only, which plays in about 45 minutes. There are three versions of the game, but this review focuses on Out of the Basement. David Thompson has a new Kickstarter starting next month which will be his fourth in the Valiant Defense series (Pavlov's House, Castle Itter, and Soldiers in Postmen's Uniforms). Follow Dan Verssen Games on Kickstarter to be notified when it goes live at https://www.kickstarter.com/profile/danverssengames Thank you again for watching Tabletop For One. I hope you enjoyed the review. Please comment, like, and subscribe if you would like.

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For What Remains: Out of the Basement

For What Remains: Out of the Basement

2020·Paul Low, David Thompson (I), Ricardo Manuel Luis Tomas

1 - 2 players
30 - 45 min
Medium weight: Teach it in one sitting

About For What Remains: Out of the Basement, from BoardGameGeek:

For What Remains is a skirmish-level series of three wargames set in a post-apocalyptic near future: Streets of Ruin Blood on the Rails Out of the Basement Out of the Basement features the Erthen and Order of the New Dawn factions, set in the Out of the Basement campaign. The Erthen are a biologically developed race formed from a mixture of human, mineral, and organic matter, and the Order of the New Dawn are creatures from the strange subterranean realm known as the Basement. The game is designed for 2-player competitive play or solitaire play, and each set can be played by itself standalone, or combined with other sets to form a larger narrative. Players control characters from one of the game's six Factions. There are two ways to play For What Remains: skirmishes and campaigns. Skirmishes are standalone games played for a single victory, with no lasting repercussions. Campaigns are a series of skirmishes linked together to form a larger narrative. For What Remains is a scenario driven game. Each scenario typically has multiple objectives, and combat between factions is usually secondary. Players win skirmishes by gaining victory points through accomplishing these objectives. The game board is built from modular tiles which are themed to represent different environments. The default game board is a destroyed urban setting. Players build the game board with nine modular tiles, each of which are divided into a 7x7 grid. Characters use the grids for movement. Each character is represented by a counter and has a corresponding character card and tokens. During campaign play, characters improve their attributes and develop new abilities as they progress from Recruit to Veteran and then Elite level. A chit pull system is used for unit activation, and a step-loss system is used for tracking injuries during skirmishes. -description from the designer

Designers

Paul Low, David Thompson (I), Ricardo Manuel Luis Tomas

Artists

Rick Hershey, David Thompson (I)

Publisher

Dan Verssen Games (DVG)

Categories

Science FictionWargame

Mechanics

Chit-Pull SystemLine of Sight
View on BoardGameGeek ›
For What Remains: Out of the Basement

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