boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Victory at Midway: Turning Point of the Pacific War, June 1942

Victory at Midway: Turning Point of the Pacific War, June 1942

1992·Ben Knight

1 - 2 players
180 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Victory at Midway simulates the historical World War 2 naval battle between Japan and the United States of America. Players take up the roles of the naval commanders and make their plans on their own maps in a "double-blind" turn-based system. Without knowledge of their opponent's fleet position, they move their ships, conduct aerial reconnaissance (calling out hexes and waiting for their opponent's response, as in Battleship), and designate areas for air strikes. The strikes are revealed and resolved before proceeding with other naval engagements (ship-to-ship combat, bombardment and invasion of land targets). Battles are resolved by comparing a die roll to the unit's strength for successful hits instead of referring to charts. The game ends in 25 turns or if one side has been totally eliminated. If both sides remain till the end, the victor is the player with the most Victory Points, which are awarded for enemy losses or control of Midway atoll.

Victory at Midway: Turning Point of the Pacific War, June 1942

All videos

Learning videoReview27:05

Learning video

MicroBattles

MicroBattles

Creators who cover this

All channels
MicroBattles
MicroBattles
1 video of this game

Games like this

All games

Monsters Menace America

2005·J. C. Connors (I), Ben Knight

Videos
3
Creators
2
Mostly reviews

2 - 4 players·90 min·Light weight

Victory in Normandy

1992·Ben Knight

Videos
1
Creators
1
Unboxings

1 - 2 players·300 min·Medium weight

London's Burning

1995·Ben Knight

Videos
1
Creators
1
Unboxings

1 - 2 players·120 - 480 min·Medium weight

Pacific Typhoon

2008·John Coussis, Ben Knight

Videos
1
Creators
1

3 - 7 players·60 - 120 min·Medium weight

About Victory at Midway: Turning Point of the Pacific War, June 1942

From BoardGameGeek:

Victory at Midway simulates the historical World War 2 naval battle between Japan and the United States of America. Players take up the roles of the naval commanders and make their plans on their own maps in a "double-blind" turn-based system. Without knowledge of their opponent's fleet position, they move their ships, conduct aerial reconnaissance (calling out hexes and waiting for their opponent's response, as in Battleship), and designate areas for air strikes. The strikes are revealed and resolved before proceeding with other naval engagements (ship-to-ship combat, bombardment and invasion of land targets). Battles are resolved by comparing a die roll to the unit's strength for successful hits instead of referring to charts. The game ends in 25 turns or if one side has been totally eliminated. If both sides remain till the end, the victor is the player with the most Victory Points, which are awarded for enemy losses or control of Midway atoll.

Designer

Ben Knight

Publisher

Kokusai-Tsushin Co., Ltd. (国際通信社)

Categories

NauticalWargameWorld War II

Mechanics

Dice RollingHex GridHidden MovementCombat Resolution
View on BoardGameGeek ›
Home
Games
Victory at Midway: Turning Point of the Pacific War, June 1942
cached: 4226