London's Burning

London's Burning

1995Ben Knight

1 - 2 players
120 - 480 min
2.5/5 weight

From BoardGameGeek

Eagle Day - August 13, 1940: Germany's undefeated Luftwaffe opens its main air offensive against its one remaining enemy, Great Britain. You are one of Churchill's "few" who must take on Hitler's Luftwaffe and win the battle for air supremacy by September 15. As a solitaire game, London's Burning places you in command of a pair of Royal Air Force fighters in southeast England. The game's unique point of view blends tactical and operational elements to recreate a true microcosm of the Battle of Britain. Do well, and England will survive; do poorly and your vital airfields, radar stations, shipping, oil depots and London itself are set afire by the Luftwaffe bombers. As a two-player game, London's Burning allows the German player to plan each day's raids. Or, in the toughest version, you and a wingmate must cooperate to defeat the Luftwaffe (run by the game system) while earning the highest score for yourself. Scenarios of 6, 25 or 34 days. 2 to 8 hours.

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6 Actual
6 Actual
1 video of this game

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About London's Burning

From BoardGameGeek:

Eagle Day - August 13, 1940: Germany's undefeated Luftwaffe opens its main air offensive against its one remaining enemy, Great Britain. You are one of Churchill's "few" who must take on Hitler's Luftwaffe and win the battle for air supremacy by September 15. As a solitaire game, London's Burning places you in command of a pair of Royal Air Force fighters in southeast England. The game's unique point of view blends tactical and operational elements to recreate a true microcosm of the Battle of Britain. Do well, and England will survive; do poorly and your vital airfields, radar stations, shipping, oil depots and London itself are set afire by the Luftwaffe bombers. As a two-player game, London's Burning allows the German player to plan each day's raids. Or, in the toughest version, you and a wingmate must cooperate to defeat the Luftwaffe (run by the game system) while earning the highest score for yourself. Scenarios of 6, 25 or 34 days. 2 to 8 hours.

Designer

Ben Knight

Artists

Rick Gondeck, Charles Kibler, Kurt Miller, Mark Simonitch

Categories

Aviation / FlightWargameWorld War II

Mechanics

Dice RollingEventsGrid MovementHexagon Grid
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