boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Barbarossa: Army Group Center, 1941

Barbarossa: Army Group Center, 1941

1998·Tony Curtis, Vance von Borries

Videos
44
Creators
12

Mainly playthroughs. Barbarossa: Army Group Center, 1941 is covered on BoardGameVideo.com by 2 reviews, 11 how-to-play guides, 24 recorded sessions, and 7 unboxings.

1 - 4 players
120 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

Historical Setting June 1941 -- Army Group Center hurls itself through the Soviet border defenses, and its two Panzer groups race headlong toward Minsk. Behind them lie the remnants of the Soviet Western Front -- almost a million men in four armies. The Soviets are stunned by the German Blitzkrieg. Their responses are slow, confused, and governed by pre-war contingency plans made obsolete by the speed of the German advance. In little more than a week, the German panzer spearheads meet east of Minsk. Though isolated units continue to fight, the entire Soviet Western Front has ceased to exist! The Germans' next target is Smolensk, but the Soviets resist more effectively. Entire armies are dispatched from other parts of the Soviet Union as the true scope of the Minsk pocket disaster and the magnitude of the German threat become known. Soviet counterattacks, especially around Lepel, are thrown back with horrific losses. Once again the Panzer Groups charge eastward, creating yet another huge Soviet pocket west of Smolensk. The Soviets resist savagely. Smolensk falls on July 13th, but the pocket does not close. Many Soviet units escape to fight another day. Hitler now makes a fateful decision and overrides his generals. Over half of Army Group Center's armored and air formations are diverted south to take Kiev or north to isolate Leningrad. No longer under heavy pressure, the Soviets gain time to form solid fronts around Vyazma and Bryansk. Did Hitler's decision cost the Germans the war? Play Barbarossa: Army Group Center and find out for yourself Game Features Eight scenarios allow players to vary their level of involvement, complexity, and starting point, from introductory to full campaign An asymmetrical sequence of play that highlights Axis armored breakthroughs and Soviet difficulties in combined arms warfare. This includes a “non-op” Soviet HQ system to simulate the rigid, yet fragile, Soviet Command structure Detailed air rules which integrate with land combat and weather rules Incredibly detailed Order of Battle, including special coverage of artillery, rocket artillery, engineers, bridge units, armored trains, and much more Modifications to the proven “EFS” include many revised rules and procedures, as well as new Order of Battle information Extensive bibliography and design/historical notes COMPONENTS • Four 22" × 34" inch maps (Maps C, D, H, and I) • One 25½" × 11½" inch map (Map WA) • 1400 die-cut ½" counters in five full counter sheets • One Rule Book • One Playbook • One 11" × 17" Map Card (with Scenario 3 and 6 Maps either side) • Three double-sided Soviet Set Up Cards (with backside of one card containing a Game Card displaying all Scenario 3 and 6 units) • Two double-sided Axis Set Up Cards (with CRT on one) • One single-sided 8½" × 11" combined Axis and Soviet Step Reduction Organization Card • Two double-sided 11" × 17" inch folded Chart Cards with Combat Results Table, Terrain Effects Chart, Overrun, AA, Air Combat, CAB, etc. charts • One double-sided 11" × 17" inch folded Chart Card with Units and their Symbols, Movement Phase, Effects on Movement Chart, Artillery, etc. charts • One double-sided 8½" × 11" chart card front side Axis/Soviet Set Up Card for Scenario 1 and backside with Super-Heavy Artillery Effects Table • Two single-sided 8½" × 11" Air Unit Status/Unit Rebuilding Cards (one Soviet and one Axis) • One double-sided 11" × 17" inch folded Chart Card containing Scenario Victory Conditions, Replacement Table, Fuel, ASPs, RR Conversion • One single-sided 8½" × 11" Chart Card with Turn Record Track, Weather Table, and various scenario information summaries • Two 11" × 17" Expanded Sequences of Play Cards • One ten-sided die TIME SCALE 2 days per turn MAP SCALE 5 miles per hex GROUND UNIT SCALE Division/Regiment AIR UNIT SCALE 40-80 aircraft per counter NUMBER OF PLAYERS One to four (2nd edition description, from GMT website and components from Playbook) This is one of a very popular series of games from GMT covering the first months of the invasion of the USSR; units are battalions through divisions, hexes are about 5 miles, and turns are two days. The system encompasses (as of 6/2001) Barbarossa: Army Group North (2000), Barbarossa: Army Group Center (1998), and Barbarossa: Army Group South (1996). Typhoon! (1995) is the progenitor of these games, and its system is quite similar, but it is unfortunately subtly incompatible with the later games. While not simple, these games are also not overly complex and present an excellent simulation of the early war. Most of the details of the campaigns are covered in a playable manner. Perhaps the most obviously interesting detail is the sequence of play, which is asymmetrical to account for the difficulties the Soviets labored under. Make no mistake, the Soviets are going to take a lot of abuse, but this is no walkover for the Germans and both sides are interesting to play. (BGG user description) 1st edition errata counters contained in Barbarossa: Crimea, 1941-42.

Barbarossa: Army Group Center, 1941

Watch first

Learn to play

EFS Maps laid out!2:49

EFS Maps laid out!

Big Board Gaming

Big Board Gaming

Review

Barbarossa: Army Group Center, 1941 [Scen 8: Campaign, Setup and overview of plans]29:38

Barbarossa: Army Group Center, 1941 [Scen 8: Campaign, Setup and overview of plans]

Wise Guy History

Wise Guy History

Watch it played

Army Group Center - Drive on Borisov Part 114:00

Army Group Center - Drive on Borisov Part 1

Military Conflict

Military Conflict

Which Barbarossa: Army Group Center, 1941 video should I watch?

Barbarossa: Army Group Center, 1941 has 44 videos from 12 creators: 2 reviews, 11 how-to-play guides, 24 playthroughs and 7 unboxings. They date from 2012 to August 2025.

To learn the rules, start with "EFS Maps laid out!" by Big Board Gaming, which runs 3 min.

For an opinion before you buy, start with "Barbarossa: Army Group Center, 1941 [Scen 8: Campaign, Setup and overview of plans]" by Wise Guy History. To see it played, watch "Army Group Center - Drive on Borisov Part 1" by Military Conflict, one of 24 playthroughs.

If you like it, try Barbarossa: Army Group North, 1941, Barbarossa: Crimea, 1941-42 and Tide of Iron: Designer Series Vol. 1, also by Vance von Borries, or Ardennes '44: The Battle of the Bulge, also by Tony Curtis.

All videos

Barbarossa: Army Group Center 1941 (GMT) - Rules Overview Part 3How to play50:25

Barbarossa: Army Group Center 1941 (GMT) - Rules Overview Part 3

Hexed And Countered

Hexed And Countered

Barbarossa: Army Group Center 1941 (GMT) - Rules Overview Part 2How to play39:03

Barbarossa: Army Group Center 1941 (GMT) - Rules Overview Part 2

Hexed And Countered

Hexed And Countered

Barbarossa: Army Group North 1941 (GMT) - Rules Overview Part 1How to play40:35

Barbarossa: Army Group North 1941 (GMT) - Rules Overview Part 1

Hexed And Countered

Hexed And Countered

Barbarossa: Army Group Center (GMT) - First LookUnboxing30:28

Barbarossa: Army Group Center (GMT) - First Look

Hexed And Countered

Hexed And Countered

Wrap up of EFS Army Group Center play of Scenario 4Playthrough7:54

Wrap up of EFS Army Group Center play of Scenario 4

Big Board Gaming

Big Board Gaming

GMT Barbarossa AGC Lepel Scenario (video 2)How to play22:56

GMT Barbarossa AGC Lepel Scenario (video 2)

Manel Perucho Pla

Manel Perucho Pla

GMT Barbarossa AGC Lepel Scenario (video 1)How to play22:11

GMT Barbarossa AGC Lepel Scenario (video 1)

Manel Perucho Pla

Manel Perucho Pla

Barbarossa - Army Group Center 1941 - PreviewHow to play59:01

Barbarossa - Army Group Center 1941 - Preview

Mesa De Guerra

Mesa De Guerra

Army Group Center - Drive on Borisov Part 1Playthrough14:00

Army Group Center - Drive on Borisov Part 1

Military Conflict

Military Conflict

GMT Games Army Group Center: Anti Air Fire (2023)How to play13:13

GMT Games Army Group Center: Anti Air Fire (2023)

Military Conflict

Military Conflict

BAGC 31: Turn 9 SummaryPlaythrough5:08

BAGC 31: Turn 9 Summary

Boardgame Ingo Bonn

Boardgame Ingo Bonn

GMT Games Army Group Center: Engineers (2023)How to play13:18

GMT Games Army Group Center: Engineers (2023)

Military Conflict

Military Conflict

EFS Maps laid out!2:49

EFS Maps laid out!

Big Board Gaming

Big Board Gaming

GMT Games Army Group Center: Movement Rule Clarifications (2023)13:45

GMT Games Army Group Center: Movement Rule Clarifications (2023)

Military Conflict

Military Conflict

Barbarossa - Army Group Center 1941 - Preview59:01

Barbarossa - Army Group Center 1941 - Preview

Mesa De Guerra

Mesa De Guerra

GMT Barbarossa AGC Lepel Scenario (video 1)22:11

GMT Barbarossa AGC Lepel Scenario (video 1)

Manel Perucho Pla

Manel Perucho Pla

GMT Games Army Group Center: Engineers (2023)13:18

GMT Games Army Group Center: Engineers (2023)

Military Conflict

Military Conflict

Barbarossa: Army Group North 1941 (GMT) - Rules Overview Part 140:35

Barbarossa: Army Group North 1941 (GMT) - Rules Overview Part 1

Hexed And Countered

Hexed And Countered

Barbarossa: Army Group Center 1941 (GMT) - Rules Overview Part 239:03

Barbarossa: Army Group Center 1941 (GMT) - Rules Overview Part 2

Hexed And Countered

Hexed And Countered

GMT Barbarossa AGC Lepel Scenario (video 2)22:56

GMT Barbarossa AGC Lepel Scenario (video 2)

Manel Perucho Pla

Manel Perucho Pla

GMT Games Army Group Center: Anti Air Fire (2023)13:13

GMT Games Army Group Center: Anti Air Fire (2023)

Military Conflict

Military Conflict

GMT Games Army Group Center: Replacements (2023)17:34

GMT Games Army Group Center: Replacements (2023)

Military Conflict

Military Conflict

Barbarossa: Army Group Center 1941 (GMT) - Rules Overview Part 350:25

Barbarossa: Army Group Center 1941 (GMT) - Rules Overview Part 3

Hexed And Countered

Hexed And Countered

Barbarossa: Army Group Center, 1941 [Scen 8: Campaign, Setup and overview of plans]29:38

Barbarossa: Army Group Center, 1941 [Scen 8: Campaign, Setup and overview of plans]

Wise Guy History

Wise Guy History

Map study: Barbarossa - Army Group Center, 1941 (GMT)12:20

Map study: Barbarossa - Army Group Center, 1941 (GMT)

Wise Guy History

Wise Guy History

Army Group Center - Drive on Borisov Part 114:00

Army Group Center - Drive on Borisov Part 1

Military Conflict

Military Conflict

Intro to Lepel Scenario - EFS Barbarossa, AGC.10:34

Intro to Lepel Scenario - EFS Barbarossa, AGC.

Big Board Gaming

Big Board Gaming

GMT 1 Barbarossa Army Group Center, 2. Edition, Lets Play17:06

GMT 1 Barbarossa Army Group Center, 2. Edition, Lets Play

Boardgame Ingo Bonn

Boardgame Ingo Bonn

BAGC 25: T5 Final Strategic Victory Minsk Pocket8:03

BAGC 25: T5 Final Strategic Victory Minsk Pocket

Boardgame Ingo Bonn

Boardgame Ingo Bonn

Lepel, EFS Barbarossa wrap.8:55

Lepel, EFS Barbarossa wrap.

Big Board Gaming

Big Board Gaming

Barbarossa - EFS - AGC Campaign Turn 12.7:46

Barbarossa - EFS - AGC Campaign Turn 12.

Big Board Gaming

Big Board Gaming

AGC 5 : Movement Summary & Attack Declaration, english9:34

AGC 5 : Movement Summary & Attack Declaration, english

Boardgame Ingo Bonn

Boardgame Ingo Bonn

Eastern Front System - AGC Video Notes wrap.8:06

Eastern Front System - AGC Video Notes wrap.

Big Board Gaming

Big Board Gaming

Wrap up EFS scenario - Lepel.4:42

Wrap up EFS scenario - Lepel.

Big Board Gaming

Big Board Gaming

EFS SETUP - clip and place chat26:40

EFS SETUP - clip and place chat

Big Board Gaming

Big Board Gaming

BAGC 31: Turn 9 Summary5:08

BAGC 31: Turn 9 Summary

Boardgame Ingo Bonn

Boardgame Ingo Bonn

EFS - AGC Campaign Turn 4.16:06

EFS - AGC Campaign Turn 4.

Big Board Gaming

Big Board Gaming

EFS - AGC Campaign Turn 106:54

EFS - AGC Campaign Turn 10

Big Board Gaming

Big Board Gaming

BAGC 13: First Turn Summary6:27

BAGC 13: First Turn Summary

Boardgame Ingo Bonn

Boardgame Ingo Bonn

EFS Army Group Center - Turn 7.6:55

EFS Army Group Center - Turn 7.

Big Board Gaming

Big Board Gaming

EFS AGC module Turn 3 post combat7:52

EFS AGC module Turn 3 post combat

Big Board Gaming

Big Board Gaming

AGC 2, PzGrp Hoth moving, Lets Play35:55

AGC 2, PzGrp Hoth moving, Lets Play

Boardgame Ingo Bonn

Boardgame Ingo Bonn

3 - The Battle of Borisov - GMT - EFS - AGC - ITA (English CC available)23:10

3 - The Battle of Borisov - GMT - EFS - AGC - ITA (English CC available)

War of the Rats - Wargames

War of the Rats - Wargames

EFS: AGC Module Turn 2 Combats and situation for Germans.5:05

EFS: AGC Module Turn 2 Combats and situation for Germans.

Big Board Gaming

Big Board Gaming

1 - The Battle of Borisov - GMT - EFS - AGC - ITALIANO30:25

1 - The Battle of Borisov - GMT - EFS - AGC - ITALIANO

War of the Rats - Wargames

War of the Rats - Wargames

Wrap up of EFS Army Group Center play of Scenario 47:54

Wrap up of EFS Army Group Center play of Scenario 4

Big Board Gaming

Big Board Gaming

2 - The Battle of Borisov - GMT - EFS - AGC - ITA (English CC available)40:12

2 - The Battle of Borisov - GMT - EFS - AGC - ITA (English CC available)

War of the Rats - Wargames

War of the Rats - Wargames

BAGC 18: T3 Breaking the Stalin Line19:59

BAGC 18: T3 Breaking the Stalin Line

Boardgame Ingo Bonn

Boardgame Ingo Bonn

EFS Army Group Center - Turn 9.18:11

EFS Army Group Center - Turn 9.

Big Board Gaming

Big Board Gaming

Barbarossa: Army Group Center, 1941 - 2nd Edition [Unboxing and Overview] (GMT Games, 2021)29:00

Barbarossa: Army Group Center, 1941 - 2nd Edition [Unboxing and Overview] (GMT Games, 2021)

Wise Guy History

Wise Guy History

Unboxing AGC - 2E12:22

Unboxing AGC - 2E

Play More Games

Play More Games

Barbarossa: Army Group Center - 1941 from GMT Games Preview21:10

Barbarossa: Army Group Center - 1941 from GMT Games Preview

Moe's Game Table

Moe's Game Table

Unboxing Barbarossa Army Group Center (GMT Games 2022 2nd Edition)19:03

Unboxing Barbarossa Army Group Center (GMT Games 2022 2nd Edition)

Ardwulf's Lair

Ardwulf's Lair

Unboxing - Barbarossa Army Group Center 1941 - EFS - GMT - ITALIANO17:48

Unboxing - Barbarossa Army Group Center 1941 - EFS - GMT - ITALIANO

War of the Rats - Wargames

War of the Rats - Wargames

Barbarossa: Army Group Center (GMT) - First Look30:28

Barbarossa: Army Group Center (GMT) - First Look

Hexed And Countered

Hexed And Countered

Unboxing and First Look at Barbarossa: Army Group Center, 1941 on The Gaming Gang Dispatch #7911:12:00

Unboxing and First Look at Barbarossa: Army Group Center, 1941 on The Gaming Gang Dispatch #791

The Gaming Gang

The Gaming Gang

8 of 12

Creators who cover this

All channels
Big Board Gaming
Big Board Gaming
14 videos of this game
Boardgame Ingo Bonn
Boardgame Ingo Bonn
7 videos of this game
Military Conflict
Military Conflict
5 videos of this game
Hexed And Countered
Hexed And Countered
4 videos of this game
War of the Rats - Wargames
War of the Rats - Wargames
4 videos of this game
Wise Guy History
Wise Guy History
3 videos of this game
Manel Perucho Pla
Manel Perucho Pla
2 videos of this game
Ardwulf's Lair
Ardwulf's Lair
1 video of this game

Games like this

All games

Ardennes '44: The Battle of the Bulge

2003·Tony Curtis, Mark Simonitch

Videos
19
Creators
8
Mostly unboxings and reviews

2 players·360 min·Heavy weight

Barbarossa: Army Group North, 1941

2000·Tony Curtis, Vance von Borries

Videos
7
Creators
6
Mainly unboxings

1 - 4 players·300 min·Very heavy weight

Barbarossa: Crimea, 1941-42

2010·Ed Rains, Vance von Borries

Videos
6
Creators
5
Mostly playthroughs and reviews

2 players·240 min·Very heavy weight

Tide of Iron: Designer Series Vol. 1

2008·Michael Bennighof, Richard H. Berg, Frank Chadwick, John Goodenough, Jack Greene, Don Greenwood, John Hill (I), Bill Jaffe, Chad Jensen, Corey Konieczka, Robert A. Kouba, Dana Lombardy, Jason Matthews, Joseph Miranda, John Prados, Jack Radey, Ted Raicer, Mark Simonitch, Vance von Borries, Rick Young

Videos
5
Creators
1
Mostly playthroughs

2 - 4 players·120 min·Medium weight

About Barbarossa: Army Group Center, 1941

From BoardGameGeek:

Historical Setting June 1941 -- Army Group Center hurls itself through the Soviet border defenses, and its two Panzer groups race headlong toward Minsk. Behind them lie the remnants of the Soviet Western Front -- almost a million men in four armies. The Soviets are stunned by the German Blitzkrieg. Their responses are slow, confused, and governed by pre-war contingency plans made obsolete by the speed of the German advance. In little more than a week, the German panzer spearheads meet east of Minsk. Though isolated units continue to fight, the entire Soviet Western Front has ceased to exist! The Germans' next target is Smolensk, but the Soviets resist more effectively. Entire armies are dispatched from other parts of the Soviet Union as the true scope of the Minsk pocket disaster and the magnitude of the German threat become known. Soviet counterattacks, especially around Lepel, are thrown back with horrific losses. Once again the Panzer Groups charge eastward, creating yet another huge Soviet pocket west of Smolensk. The Soviets resist savagely. Smolensk falls on July 13th, but the pocket does not close. Many Soviet units escape to fight another day. Hitler now makes a fateful decision and overrides his generals. Over half of Army Group Center's armored and air formations are diverted south to take Kiev or north to isolate Leningrad. No longer under heavy pressure, the Soviets gain time to form solid fronts around Vyazma and Bryansk. Did Hitler's decision cost the Germans the war? Play Barbarossa: Army Group Center and find out for yourself Game Features Eight scenarios allow players to vary their level of involvement, complexity, and starting point, from introductory to full campaign An asymmetrical sequence of play that highlights Axis armored breakthroughs and Soviet difficulties in combined arms warfare. This includes a “non-op” Soviet HQ system to simulate the rigid, yet fragile, Soviet Command structure Detailed air rules which integrate with land combat and weather rules Incredibly detailed Order of Battle, including special coverage of artillery, rocket artillery, engineers, bridge units, armored trains, and much more Modifications to the proven “EFS” include many revised rules and procedures, as well as new Order of Battle information Extensive bibliography and design/historical notes COMPONENTS • Four 22" × 34" inch maps (Maps C, D, H, and I) • One 25½" × 11½" inch map (Map WA) • 1400 die-cut ½" counters in five full counter sheets • One Rule Book • One Playbook • One 11" × 17" Map Card (with Scenario 3 and 6 Maps either side) • Three double-sided Soviet Set Up Cards (with backside of one card containing a Game Card displaying all Scenario 3 and 6 units) • Two double-sided Axis Set Up Cards (with CRT on one) • One single-sided 8½" × 11" combined Axis and Soviet Step Reduction Organization Card • Two double-sided 11" × 17" inch folded Chart Cards with Combat Results Table, Terrain Effects Chart, Overrun, AA, Air Combat, CAB, etc. charts • One double-sided 11" × 17" inch folded Chart Card with Units and their Symbols, Movement Phase, Effects on Movement Chart, Artillery, etc. charts • One double-sided 8½" × 11" chart card front side Axis/Soviet Set Up Card for Scenario 1 and backside with Super-Heavy Artillery Effects Table • Two single-sided 8½" × 11" Air Unit Status/Unit Rebuilding Cards (one Soviet and one Axis) • One double-sided 11" × 17" inch folded Chart Card containing Scenario Victory Conditions, Replacement Table, Fuel, ASPs, RR Conversion • One single-sided 8½" × 11" Chart Card with Turn Record Track, Weather Table, and various scenario information summaries • Two 11" × 17" Expanded Sequences of Play Cards • One ten-sided die TIME SCALE 2 days per turn MAP SCALE 5 miles per hex GROUND UNIT SCALE Division/Regiment AIR UNIT SCALE 40-80 aircraft per counter NUMBER OF PLAYERS One to four (2nd edition description, from GMT website and components from Playbook) This is one of a very popular series of games from GMT covering the first months of the invasion of the USSR; units are battalions through divisions, hexes are about 5 miles, and turns are two days. The system encompasses (as of 6/2001) Barbarossa: Army Group North (2000), Barbarossa: Army Group Center (1998), and Barbarossa: Army Group South (1996). Typhoon! (1995) is the progenitor of these games, and its system is quite similar, but it is unfortunately subtly incompatible with the later games. While not simple, these games are also not overly complex and present an excellent simulation of the early war. Most of the details of the campaigns are covered in a playable manner. Perhaps the most obviously interesting detail is the sequence of play, which is asymmetrical to account for the difficulties the Soviets labored under. Make no mistake, the Soviets are going to take a lot of abuse, but this is no walkover for the Germans and both sides are interesting to play. (BGG user description) 1st edition errata counters contained in Barbarossa: Crimea, 1941-42.

Designers

Tony Curtis, Vance von Borries

Artists

Steven C. Bradford, Rodger B. MacGowan, Mark Simonitch

Publisher

GMT Games

Categories

WargameWorld War II

Mechanics

Hex Grid
View on BoardGameGeek ›
Home
Games
Barbarossa: Army Group Center, 1941
cached: 1583