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Jul 30, 2023·How to play·13:18·454·Watch on YouTube

GMT Games Army Group Center: Engineers (2023)

Military Conflict

Military Conflict

Watch “GMT Games Army Group Center: Engineers (2023),” a how-to-play guide for Barbarossa: Army Group Center, 1941 from Military Conflict on BoardGameVideo.

Description provided by Military Conflict on YouTube:

https://www.youtube.com/channel/UC4Aj7aiGJd7uzZTXj6HPbQA?sub_confirmation=1 Please Like and Subscribe for more content so that the channel may grow Join this channel to get access to perks: https://www.youtube.com/channel/UC4Aj7aiGJd7uzZTXj6HPbQA/join Engineers and what they do in Barbarossa: AGC

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Barbarossa: Army Group Center, 1941

Barbarossa: Army Group Center, 1941

1998·Tony Curtis, Vance von Borries

Videos
44
Creators
12

Mainly playthroughs. Barbarossa: Army Group Center, 1941 is covered on BoardGameVideo.com by 2 reviews, 11 how-to-play guides, 24 recorded sessions, and 7 unboxings.

1 - 4 players
120 min
Very heavy weight: Rules-dense, long sessions

About Barbarossa: Army Group Center, 1941, from BoardGameGeek:

Historical Setting June 1941 -- Army Group Center hurls itself through the Soviet border defenses, and its two Panzer groups race headlong toward Minsk. Behind them lie the remnants of the Soviet Western Front -- almost a million men in four armies. The Soviets are stunned by the German Blitzkrieg. Their responses are slow, confused, and governed by pre-war contingency plans made obsolete by the speed of the German advance. In little more than a week, the German panzer spearheads meet east of Minsk. Though isolated units continue to fight, the entire Soviet Western Front has ceased to exist! The Germans' next target is Smolensk, but the Soviets resist more effectively. Entire armies are dispatched from other parts of the Soviet Union as the true scope of the Minsk pocket disaster and the magnitude of the German threat become known. Soviet counterattacks, especially around Lepel, are thrown back with horrific losses. Once again the Panzer Groups charge eastward, creating yet another huge Soviet pocket west of Smolensk. The Soviets resist savagely. Smolensk falls on July 13th, but the pocket does not close. Many Soviet units escape to fight another day. Hitler now makes a fateful decision and overrides his generals. Over half of Army Group Center's armored and air formations are diverted south to take Kiev or north to isolate Leningrad. No longer under heavy pressure, the Soviets gain time to form solid fronts around Vyazma and Bryansk. Did Hitler's decision cost the Germans the war? Play Barbarossa: Army Group Center and find out for yourself Game Features Eight scenarios allow players to vary their level of involvement, complexity, and starting point, from introductory to full campaign An asymmetrical sequence of play that highlights Axis armored breakthroughs and Soviet difficulties in combined arms warfare. This includes a “non-op” Soviet HQ system to simulate the rigid, yet fragile, Soviet Command structure Detailed air rules which integrate with land combat and weather rules Incredibly detailed Order of Battle, including special coverage of artillery, rocket artillery, engineers, bridge units, armored trains, and much more Modifications to the proven “EFS” include many revised rules and procedures, as well as new Order of Battle information Extensive bibliography and design/historical notes COMPONENTS • Four 22" × 34" inch maps (Maps C, D, H, and I) • One 25½" × 11½" inch map (Map WA) • 1400 die-cut ½" counters in five full counter sheets • One Rule Book • One Playbook • One 11" × 17" Map Card (with Scenario 3 and 6 Maps either side) • Three double-sided Soviet Set Up Cards (with backside of one card containing a Game Card displaying all Scenario 3 and 6 units) • Two double-sided Axis Set Up Cards (with CRT on one) • One single-sided 8½" × 11" combined Axis and Soviet Step Reduction Organization Card • Two double-sided 11" × 17" inch folded Chart Cards with Combat Results Table, Terrain Effects Chart, Overrun, AA, Air Combat, CAB, etc. charts • One double-sided 11" × 17" inch folded Chart Card with Units and their Symbols, Movement Phase, Effects on Movement Chart, Artillery, etc. charts • One double-sided 8½" × 11" chart card front side Axis/Soviet Set Up Card for Scenario 1 and backside with Super-Heavy Artillery Effects Table • Two single-sided 8½" × 11" Air Unit Status/Unit Rebuilding Cards (one Soviet and one Axis) • One double-sided 11" × 17" inch folded Chart Card containing Scenario Victory Conditions, Replacement Table, Fuel, ASPs, RR Conversion • One single-sided 8½" × 11" Chart Card with Turn Record Track, Weather Table, and various scenario information summaries • Two 11" × 17" Expanded Sequences of Play Cards • One ten-sided die TIME SCALE 2 days per turn MAP SCALE 5 miles per hex GROUND UNIT SCALE Division/Regiment AIR UNIT SCALE 40-80 aircraft per counter NUMBER OF PLAYERS One to four (2nd edition description, from GMT website and components from Playbook) This is one of a very popular series of games from GMT covering the first months of the invasion of the USSR; units are battalions through divisions, hexes are about 5 miles, and turns are two days. The system encompasses (as of 6/2001) Barbarossa: Army Group North (2000), Barbarossa: Army Group Center (1998), and Barbarossa: Army Group South (1996). Typhoon! (1995) is the progenitor of these games, and its system is quite similar, but it is unfortunately subtly incompatible with the later games. While not simple, these games are also not overly complex and present an excellent simulation of the early war. Most of the details of the campaigns are covered in a playable manner. Perhaps the most obviously interesting detail is the sequence of play, which is asymmetrical to account for the difficulties the Soviets labored under. Make no mistake, the Soviets are going to take a lot of abuse, but this is no walkover for the Germans and both sides are interesting to play. (BGG user description) 1st edition errata counters contained in Barbarossa: Crimea, 1941-42.

Designers

Tony Curtis, Vance von Borries

Artists

Steven C. Bradford, Rodger B. MacGowan, Mark Simonitch

Publisher

GMT Games

Categories

WargameWorld War II

Mechanics

Hex Grid
View on BoardGameGeek ›
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