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Aug 26, 2026·Playthrough·01:00:00·914·Watch on YouTube

World War I Deluxe Edition (Decision Games) | Gameplay Part 1

Hexed And Countered

Hexed And Countered

Watch “World War I Deluxe Edition (Decision Games) | Gameplay Part 1,” a gameplay video for World War I: Deluxe Edition on BoardGameVideo.

Description provided by Hexed And Countered on YouTube:

Welcome back to Hexed And Countered! In this video, we dive into Part 1 of our gameplay series for the World War I Deluxe Edition from Decision Games. This strategic-level wargame covers the entirety of the Great War, and today we are tackling the pivotal first turn of 1914. We start with a full top-to-bottom look at the map orientation before jumping into the summer impulse phases. Watch as we navigate the initial setup, including the German invasion of Belgium, the sparse but critical Eastern Front, and the mobilization of the Balkan states. It’s a session filled with risky combat differentials and tough mobilization point decisions that will set the stage for the winter of 1914. Thanks for watching! Support the Channel: Consider becoming a channel member for extra perks! Like, share, and subscribe to stay updated on our latest wargaming sessions. Chapter List 00:00 - Greetings and Introduction 00:58 - Full Map Orientation & Theater Overview 01:54 - Balkan & Middle Eastern Front Setup 03:41 - Initiative and Impulse Rules 05:50 - Mobilization Point Totals (1914 Start) 07:31 - Special Rules: Turn 1 Fortifications 09:51 - Western Front: Movement and Attacks 11:32 - Eastern Front: German Rail Movement 13:36 - The Balkans: Austrian Attacks on Serbia 17:33 - Combat Resolution: Montenegro 21:10 - Combat Resolution: The Invasion of Belgium 24:48 - High-Stakes Attacks in Serbia 25:20 - Allied Reactions & Transit Box Movement 28:46 - Russian Offensive: Concentric Attacks 30:53 - Combat Resolution: Peterwardein & Lemberg 33:22 - Western Front: French & British Counter-Attacks 36:48 - Second Impulse: German Aggression 40:15 - Advance After Combat: Belgian Collapse Risk 43:50 - Allied Second Impulse: Entrenchment Phase 46:31 - Strategic Warfare & Naval Campaign Table 48:51 - Checking for Belgian Collapse 51:15 - Mobilization Phase & Reinforcements 56:46 - Spending Mobilization Points (Turn 2 Prep) 59:02 - Closing Thoughts & Turn 2 Preview If you'd like to get in touch with me, message me on BGG (username legendsport) or email me @ joe@hexedandcountered.com. Twitter: @HandC_Joe Instagram: @hexedandcountered Threads: @hexedandcountered Bluesky: @hexedjoe.bsky.social

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World War I: Deluxe Edition

World War I: Deluxe Edition

2015·Joseph Miranda

2 players
180 - 240 min
Medium weight: Teach it in one sitting

About World War I: Deluxe Edition, from BoardGameGeek:

This page covers the 2018 World War I Deluxe Edition boxed game, as well as the 2015 release in Strategy and Tactics #294. This game has a map that also includes North Africa and part of Asia, many more terrain types, more than twice as many counters (228 double sided counters), and a more detailed rules set than the original 1975 game that appeared in S&T #51. The earlier ones may be found here World War I: 1914-1918. World War I originated in a combustible mix of dynastic ambition, nationalism, and misplaced confidence in a short war. Europe was an armed camp with mass armies formed by conscription and national reserves. Antagonism, fear, and suspicion drove nations into a lacework of alliances. Sarajevo provided the spark that set it off, and in a matter of days the continent was at war, with empires in the balance. The map covers the entire war zone in Europe (36 miles per hex) and the Middle East (at a slightly larger scale). Terrain includes key cities, certain cultural and religious sites, primary railroads, and sea zones connecting it all. Counters represent field armies, with some specialized corps and a few markers. Six month turns keep the game playable, while multiple movement and attack phases allow for operational nuance. Mobilization Points are used to build new units, absorb combat losses, and purchase campaign markers allowing additional activity in chosen sectors. They are always in short supply, increasingly so as economies shrink over the course of the war. Neutrals, wooed by diplomacy, may bring fresh strength to bear. The main scenario covers the entire war from 1914-1918 in ten turns, while short scenarios handle the opening phase of the war (two turns) and the final great battles (four turns). Options include free setup in 1914 and an extension of the war into 1919. Victory comes from wearing down an opponent, either by capturing essential places or by exhausting mobilization points. In the game as in the war, battle is sometimes necessary for its own sak

Designer

Joseph Miranda

Artists

Larry Hoffman, Joe Youst

Publisher

Decision Games (I)

Categories

WargameWorld War I

Mechanics

Dice RollingHex Grid
View on BoardGameGeek ›
World War I: Deluxe Edition

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