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World War I: Deluxe Edition

World War I: Deluxe Edition

2015·Joseph Miranda

2 players
180 - 240 min
Medium weight: Teach it in one sitting

From BoardGameGeek

This page covers the 2018 World War I Deluxe Edition boxed game, as well as the 2015 release in Strategy and Tactics #294. This game has a map that also includes North Africa and part of Asia, many more terrain types, more than twice as many counters (228 double sided counters), and a more detailed rules set than the original 1975 game that appeared in S&T #51. The earlier ones may be found here World War I: 1914-1918. World War I originated in a combustible mix of dynastic ambition, nationalism, and misplaced confidence in a short war. Europe was an armed camp with mass armies formed by conscription and national reserves. Antagonism, fear, and suspicion drove nations into a lacework of alliances. Sarajevo provided the spark that set it off, and in a matter of days the continent was at war, with empires in the balance. The map covers the entire war zone in Europe (36 miles per hex) and the Middle East (at a slightly larger scale). Terrain includes key cities, certain cultural and religious sites, primary railroads, and sea zones connecting it all. Counters represent field armies, with some specialized corps and a few markers. Six month turns keep the game playable, while multiple movement and attack phases allow for operational nuance. Mobilization Points are used to build new units, absorb combat losses, and purchase campaign markers allowing additional activity in chosen sectors. They are always in short supply, increasingly so as economies shrink over the course of the war. Neutrals, wooed by diplomacy, may bring fresh strength to bear. The main scenario covers the entire war from 1914-1918 in ten turns, while short scenarios handle the opening phase of the war (two turns) and the final great battles (four turns). Options include free setup in 1914 and an extension of the war into 1919. Victory comes from wearing down an opponent, either by capturing essential places or by exhausting mobilization points. In the game as in the war, battle is sometimes necessary for its own sak

World War I: Deluxe Edition

Which World War I: Deluxe Edition video should I watch?

World War I: Deluxe Edition has 2 videos from 1 creator: 1 playthrough and 1 unboxing. They date from August 2026.

If you like it, try World War I: 1914-1918, Trajan: Ancient Wars Series Expansion Kit, Midway Solitaire and Struggle for the Galactic Empire, also by Joseph Miranda.

All videos

World War I Deluxe Edition (Decision Games) | Gameplay Part 1Playthrough1:00:00

World War I Deluxe Edition (Decision Games) | Gameplay Part 1

Hexed And Countered

Hexed And Countered

World War I Deluxe Edition (Decision Games) | First Look & Rules OverviewUnboxing27:10

World War I Deluxe Edition (Decision Games) | First Look & Rules Overview

Hexed And Countered

Hexed And Countered

Creators who cover this

All channels
Hexed And Countered
Hexed And Countered
2 videos of this game

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About World War I: Deluxe Edition

From BoardGameGeek:

This page covers the 2018 World War I Deluxe Edition boxed game, as well as the 2015 release in Strategy and Tactics #294. This game has a map that also includes North Africa and part of Asia, many more terrain types, more than twice as many counters (228 double sided counters), and a more detailed rules set than the original 1975 game that appeared in S&T #51. The earlier ones may be found here World War I: 1914-1918. World War I originated in a combustible mix of dynastic ambition, nationalism, and misplaced confidence in a short war. Europe was an armed camp with mass armies formed by conscription and national reserves. Antagonism, fear, and suspicion drove nations into a lacework of alliances. Sarajevo provided the spark that set it off, and in a matter of days the continent was at war, with empires in the balance. The map covers the entire war zone in Europe (36 miles per hex) and the Middle East (at a slightly larger scale). Terrain includes key cities, certain cultural and religious sites, primary railroads, and sea zones connecting it all. Counters represent field armies, with some specialized corps and a few markers. Six month turns keep the game playable, while multiple movement and attack phases allow for operational nuance. Mobilization Points are used to build new units, absorb combat losses, and purchase campaign markers allowing additional activity in chosen sectors. They are always in short supply, increasingly so as economies shrink over the course of the war. Neutrals, wooed by diplomacy, may bring fresh strength to bear. The main scenario covers the entire war from 1914-1918 in ten turns, while short scenarios handle the opening phase of the war (two turns) and the final great battles (four turns). Options include free setup in 1914 and an extension of the war into 1919. Victory comes from wearing down an opponent, either by capturing essential places or by exhausting mobilization points. In the game as in the war, battle is sometimes necessary for its own sak

Designer

Joseph Miranda

Artists

Larry Hoffman, Joe Youst

Categories

WargameWorld War I

Mechanics

Dice RollingHex GridArea MovementCombat Resolution
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