Watch “War of the Ring Play-through part 1,” a gameplay video for War of the Ring: Second Edition from Pimp Trizkit on BoardGameVideo.
Description provided by Pimp Trizkit on YouTube:
Introducing my first video ever! It's The Worst Playthrough Ever! Terrible game play, horrible graphics. There! I was the first to troll this video! Muhaha! I was just learning how to use the editing software mainly. Actually, there are some funny parts... funny-ish maybe. heh. I will apologize now for all the many gameplay mistakes we made. This was really a test run.
Part 1 is mainly a review/instructional video of how to play the game. It includes turn 1.
Part 2 has some more instructional footage but the gameplay picks up. It covers turns 2, 3 and 4. (https://youtu.be/8inEUCJcNNw)
Part 3 has the rest of the game, turns 5 thru 13. There is a special ending. (https://youtu.be/Le0FOmmlW2E)
But seriously... War of the Ring (WotR) is a domination type Lord of the Rings themed board game. At first glance you might say it resembles Risk. Which it sort of does; to the untrained eye. Besides taking regions with plastic army pieces using dice. The similarities end there. In WotR, you not only have dice and army pieces, but you have cards and special character pieces as well.
And, there are two ways to win (or lose) the game for both sides.
First way, the ring gets melted at the Crack of Doom or Frodo keeps the Ring (corruption overwhelms him). Or the second way, either side takes enough strongholds on the map to attain enough Victory Points.
Overall, I would say the game is pretty fun. Especially for you Lord of the Rings fans and domination board game geeks. It does a good job of following the movies. As well as, making plot points in the movies actually be valid strategies in the game. It has been said that some will look towards the movies for tactical ideas while playing.
Some of the cons are that there are many little caveats to the game. You will find yourself in the rule book trying to remember them all. But I guess that is to be expected if you ever plan to play a game that actually tries to be faithful to the canon. My one personal complaint is that many of the cards are not as useful as you might would think a card should be. Or they are too punishing to use.
Rating: 3.5 canes
Happy Sexual Wednesday!
PT
2011·Roberto Di Meglio, Marco Maggi, Francesco Nepitello
Videos
134
Creators
64
Mainly playthroughs. War of the Ring: Second Edition is covered on BoardGameVideo.com by 29 reviews, 26 how-to-play guides, 56 recorded sessions, 6 unboxings, and 17 other videos.
2 - 4 players
150 - 240 min
Very heavy weight: Rules-dense, long sessions
About War of the Ring: Second Edition, from BoardGameGeek:
In War of the Ring, one player takes control of the Free Peoples (FP) while the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions before they start to fight in earnest: this is represented by the Political Track which shows if a Nation is ready to fight in the War of the Ring or not.
The game can be won by a military victory if Sauron conquers a certain number of Free People cities and strongholds, or vice versa. But the true hope of the Free Peoples lies with the quest of the Ring bearer: while the armies clash across Middle-earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle-earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ring bearer from harm with an attempt to raise a proper defense against the armies of the Shadow so that they do not overrun Middle-earth before the Ringbearer completes his quest.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can perform during a turn. Depending on the face rolled on each die, different actions are possible (moving armies or characters, recruiting troops, advancing a Political Track).
Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
Designers
Roberto Di Meglio, Marco Maggi, Francesco Nepitello