Watch “Every War of the Ring Game Ever,” a board game entertainment video for War of the Ring: Second Edition from Shelfside on BoardGameVideo.
Description provided by Shelfside on YouTube:
The Lord of the Rings perfectly summarized as a board game… just with some ridiculous what-ifs. The lotr trilogy may have become a tabletop board game perfect for two players, but there’s definitely still some quirks since players can do some whacky non canonical things with the shadow armies and free peoples. Cards that incentivize good strategies may cause certain events that go way off how the movies play out, and the free peoples are hilariously reluctant to go to war, even when attacked first!
Also the rulebook can be a little crazy, and Middle Earth has a ton of locations that you might take some time to find while playing during board game night. As a two player war game with a bunch of different win conditions and abilities, there’s bound to be some hilarious jank like Gandalf in Fangorn for some reason; who knows what shenanigans you can make heroes like Legolas and Gimli do!
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Stuff Used:
Middle Ages - Taking the Hobbits to Isengard
https://www.youtube.com/watch?v=dZEsQRLAQ1I
#boardgames #tabletop #LordoftheRings
2011·Roberto Di Meglio, Marco Maggi, Francesco Nepitello
Videos
134
Creators
64
Mainly playthroughs. War of the Ring: Second Edition is covered on BoardGameVideo.com by 29 reviews, 26 how-to-play guides, 56 recorded sessions, 6 unboxings, and 17 other videos.
2 - 4 players
150 - 240 min
Very heavy weight: Rules-dense, long sessions
About War of the Ring: Second Edition, from BoardGameGeek:
In War of the Ring, one player takes control of the Free Peoples (FP) while the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions before they start to fight in earnest: this is represented by the Political Track which shows if a Nation is ready to fight in the War of the Ring or not.
The game can be won by a military victory if Sauron conquers a certain number of Free People cities and strongholds, or vice versa. But the true hope of the Free Peoples lies with the quest of the Ring bearer: while the armies clash across Middle-earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle-earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ring bearer from harm with an attempt to raise a proper defense against the armies of the Shadow so that they do not overrun Middle-earth before the Ringbearer completes his quest.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can perform during a turn. Depending on the face rolled on each die, different actions are possible (moving armies or characters, recruiting troops, advancing a Political Track).
Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
Designers
Roberto Di Meglio, Marco Maggi, Francesco Nepitello