Watch “VASSAL Campaign Game 2 retrospective - Rule Britannia,” a gameplay video for Pirates of the Spanish Main from Pirates CSG on BoardGameVideo.
Description provided by Pirates CSG on YouTube:
CG2 battle reports: https://pirateswithben.com/vassal-campaign-game-2/
Find my other epic battle reports here: https://pirateswithben.com/battle-reports-compendium/
Similar videos: https://www.youtube.com/playlist?list=PLRq8fy93o3wGkBFIGRtt8ueSX3Zc8S83a
The Huge Game Legacy thread: https://pirateswithben.com/the-huge-game-legacy-thread/
Guide to huge games: https://pirateswithben.com/guide-to-huge-games/
Spoiler alert...
– VASSAL Campaign Game 2 (February-December 2016)
Summary: For the second VASSAL campaign game, which started just a few days after the first one began, Xerecs and I wanted more than just 2 players. The game would be played at a slower pace than CG1, and we managed to bring El_Cazador and ownage98 into the fold. This brought us to a whopping 4 players, a large number of people to play a campaign game with, let alone remotely using VASSAL. Each player would control 1 faction-pure fleet, and just like CG1 there was no special ruleset.
Pros: This gave El_Cazador his first campaign game experience, and allowed Xerecs and I to have a distraction from the intensity of CG1. It was also a great chance to try out some custom game pieces, which we did. As the game took longer than CG1, an edit to the module was completed during the game, which allowed the first usage of 10 masters on VASSAL, during a campaign game no less.
Cons: A huge disappointment. After committing to the game, ownage98 realized he was in way over his head, leaving the game after just a few turns. This took the Americans out of the game and left a void in the western area of the sea. It also left us with 3 players, which was only 1 more than CG1. Other problems began to develop. The ocean was a bit “tall”, and I should have made it as wide as the ocean for CG1. El_Cazador’s frequent absences and hiatuses were a much bigger problem, as he was too busy and/or disinterested to pursue remotely consistent play. As you can see from the battle reports, the game went for long stretches with no turns being played, and even when turns were played, they often ceased soon afterwards for another hiatus. There was no combat until late June, after starting the game in February. You’d think that would spark more playing, but again the game suffered a huge delay, with the next turn happening in late September. El_Cazador tried to sail his fleet off the map before Xerecs and I convinced him to keep playing. The game became lopsided towards the end, and an interference by the dominant faction unintentionally caused the game to stop and end prematurely after a chain reaction which would have led to a predictable finish even had we kept playing.
Overall size:
Final point count: 82 ships, 1,417 points
Largest fleet: English at 1,222 total points (a half-turn after the last report with some launchings)
Possible records:
The longest campaign game I’ve played by how long it took (10 months), but certainly not close by how many turns were played or total time in hours spent playing the game.
7 ten masters in the English fleet (though “only” 6 for most of the late-game action)
6 cancellers in the English fleet
Ocean size: about 27 square feet (a 2×2 grid using regular ocean tiles)
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Pirates Constructible Strategy Game
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Game page at Board Game Geek: https://boardgamegeek.com/boardgame/10653/pirates-spanish-main
Pojo forum page: http://www.pojo.biz/board/forumdisplay.php?f=126
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My Battle Reports: https://pirateswithben.com/category/battlereports/