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Jun 4, 2026·Playthrough·54:33·18·Watch on YouTube

The Lamps Are Going Out Turn 13 - Fall 1917

My Own Worst Enemy

My Own Worst Enemy

Watch “The Lamps Are Going Out Turn 13 - Fall 1917,” a gameplay video for The Lamps are Going Out: World War I from My Own Worst Enemy on BoardGameVideo.

Description provided by My Own Worst Enemy on YouTube:

If you would like to support My Own Worst Enemy become a Patron at http://www.patreon.com/myownworstenemy cube4me affiliate link: https://cube4me.com/?r=myownworstenemy

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The Lamps are Going Out: World War I

The Lamps are Going Out: World War I

2016·Kirk Uhlmann

Videos
21
Creators
4

Mostly playthroughs. The Lamps are Going Out: World War I is covered on BoardGameVideo.com by 2 reviews, 18 recorded sessions, and 1 unboxings.

2 - 4 players
180 - 240 min
Medium weight: Teach it in one sitting

About The Lamps are Going Out: World War I, from BoardGameGeek:

The Lamps Are Going Out is a fast-paced game of strategic decision making in the First World War for two to four players. There are two Alliances – Central Powers and Triple Entente – each divided into two Factions. The Central Powers player controls the Germany and Central Allies (Austria-Hungary, Turkey and Bulgaria) Factions while the Triple Entente player has the Western Allies (Great Britain, Belgium, France and Italy) and Eastern Allies/US (Russia, Serbia, Romania and United States) Factions. A game turn consists of: Event Card Phase Movement Phase (up to two units may be moved) Combat Phase (cards are played to support combat) Production Phase (players spend production points to rally armies, invest in new technology, or lend points to other players) Players must make critical decisions each turn as to how to spend their scarce resources. Production Points are required to Refit spent units, build new units, construct trenches, conduct research, etc. The combat system is very simple, but yields tremendous excitement and that “just one more attack should do it” feeling. Event cards allow for all sorts of historical situations, conditions, leaders, political events and so on. Everything that would be important in a WWI simulation is considered in this game.

Designer

Kirk Uhlmann

Artist

Tim Allen

Publisher

Compass Games

Categories

WargameWorld War I

Mechanics

Action PointsArea Movement
View on BoardGameGeek ›
The Lamps are Going Out: World War I

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Review: The Lamps Are Going Out 2nd Ed.Review59:24

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Let's Play: The Lamps are Going Out! with Nate from the War Room2:08:18

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The Lamps Are Going Out Turn 14- Winter 191744:01

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The Lamps Are Going Out Turn 12 - Summer 191759:21

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The Lamps Are Going Out Turn 2 - Winter 191453:04

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The Lamps Are Going Out Turn 3 - Spring 191554:46

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The Lamps Are Going Out Turn 9 - Fall 191642:34

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The Lamps Are Going Out Turn 13 - Fall 1917