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The Lamps are Going Out: World War I

The Lamps are Going Out: World War I

2016·Kirk Uhlmann

Videos
21
Creators
4

Mostly playthroughs. The Lamps are Going Out: World War I is covered on BoardGameVideo.com by 2 reviews, 18 recorded sessions, and 1 unboxings.

2 - 4 players
180 - 240 min
Medium weight: Teach it in one sitting

From BoardGameGeek

The Lamps Are Going Out is a fast-paced game of strategic decision making in the First World War for two to four players. There are two Alliances – Central Powers and Triple Entente – each divided into two Factions. The Central Powers player controls the Germany and Central Allies (Austria-Hungary, Turkey and Bulgaria) Factions while the Triple Entente player has the Western Allies (Great Britain, Belgium, France and Italy) and Eastern Allies/US (Russia, Serbia, Romania and United States) Factions. A game turn consists of: Event Card Phase Movement Phase (up to two units may be moved) Combat Phase (cards are played to support combat) Production Phase (players spend production points to rally armies, invest in new technology, or lend points to other players) Players must make critical decisions each turn as to how to spend their scarce resources. Production Points are required to Refit spent units, build new units, construct trenches, conduct research, etc. The combat system is very simple, but yields tremendous excitement and that “just one more attack should do it” feeling. Event cards allow for all sorts of historical situations, conditions, leaders, political events and so on. Everything that would be important in a WWI simulation is considered in this game.

The Lamps are Going Out: World War I

Watch first

Review

The Lamps are Going Out, 2nd Edition, Game Review29:48

The Lamps are Going Out, 2nd Edition, Game Review

The Oaken Knight

The Oaken Knight

Watch it played

Let's Play: The Lamps are Going Out! with Nate from the War Room2:08:18

Let's Play: The Lamps are Going Out! with Nate from the War Room

Tony's Board Life

Tony's Board Life

Which video should I watch for The Lamps are Going Out: World War I?

The Lamps are Going Out: World War I has 21 videos from 4 creators: 2 reviews, 18 playthroughs and 1 unboxing. They date from 2022 to July 2026.

For an opinion before you buy, start with "The Lamps are Going Out, 2nd Edition, Game Review" by The Oaken Knight. To see it played, watch "Let's Play: The Lamps are Going Out! with Nate from the War Room" by Tony's Board Life, one of 18 playthroughs.

If you like it, try Bayonets & Tomahawks, Warfighter: The WWII Pacific Combat Card Game, Caesar: Rome vs. Gaul or RAF: The Battle of Britain 1940, which share several of its mechanics.

All videos

The Lamps Are Going Out Turn 17-Fall 1918 and Final ThoughtsPlaythrough32:46

The Lamps Are Going Out Turn 17-Fall 1918 and Final Thoughts

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 16- Summer 1918Playthrough34:06

The Lamps Are Going Out Turn 16- Summer 1918

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 15- Spring 1918Playthrough47:21

The Lamps Are Going Out Turn 15- Spring 1918

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 14- Winter 1917Playthrough44:01

The Lamps Are Going Out Turn 14- Winter 1917

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 13 - Fall 1917Playthrough54:33

The Lamps Are Going Out Turn 13 - Fall 1917

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 12 - Summer 1917Playthrough59:21

The Lamps Are Going Out Turn 12 - Summer 1917

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 11 - Spring 1917Playthrough41:04

The Lamps Are Going Out Turn 11 - Spring 1917

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 10 - Winter 1916Playthrough52:22

The Lamps Are Going Out Turn 10 - Winter 1916

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 9 - Fall 1916Playthrough42:34

The Lamps Are Going Out Turn 9 - Fall 1916

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 8 - Summer 1916Playthrough46:39

The Lamps Are Going Out Turn 8 - Summer 1916

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 7 - Spring 1916Playthrough46:32

The Lamps Are Going Out Turn 7 - Spring 1916

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 6 - Winter 1915Playthrough36:55

The Lamps Are Going Out Turn 6 - Winter 1915

My Own Worst Enemy

My Own Worst Enemy

The Lamps are Going Out, 2nd Edition, Game Review29:48

The Lamps are Going Out, 2nd Edition, Game Review

The Oaken Knight

The Oaken Knight

Review: The Lamps Are Going Out 2nd Ed.59:24

Review: The Lamps Are Going Out 2nd Ed.

The Players Aid

The Players Aid

Let's Play: The Lamps are Going Out! with Nate from the War Room2:08:18

Let's Play: The Lamps are Going Out! with Nate from the War Room

Tony's Board Life

Tony's Board Life

The Lamps Are Going Out Turn 14- Winter 191744:01

The Lamps Are Going Out Turn 14- Winter 1917

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 11 - Spring 191741:04

The Lamps Are Going Out Turn 11 - Spring 1917

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 12 - Summer 191759:21

The Lamps Are Going Out Turn 12 - Summer 1917

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 1 - Fall 19141:02:08

The Lamps Are Going Out Turn 1 - Fall 1914

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 2 - Winter 191453:04

The Lamps Are Going Out Turn 2 - Winter 1914

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 3 - Spring 191554:46

The Lamps Are Going Out Turn 3 - Spring 1915

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 17-Fall 1918 and Final Thoughts32:46

The Lamps Are Going Out Turn 17-Fall 1918 and Final Thoughts

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 8 - Summer 191646:39

The Lamps Are Going Out Turn 8 - Summer 1916

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 9 - Fall 191642:34

The Lamps Are Going Out Turn 9 - Fall 1916

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 4 - Summer 191541:18

The Lamps Are Going Out Turn 4 - Summer 1915

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 6 - Winter 191536:55

The Lamps Are Going Out Turn 6 - Winter 1915

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 10 - Winter 191652:22

The Lamps Are Going Out Turn 10 - Winter 1916

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 16- Summer 191834:06

The Lamps Are Going Out Turn 16- Summer 1918

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 7 - Spring 191646:32

The Lamps Are Going Out Turn 7 - Spring 1916

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 15- Spring 191847:21

The Lamps Are Going Out Turn 15- Spring 1918

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 13 - Fall 191754:33

The Lamps Are Going Out Turn 13 - Fall 1917

My Own Worst Enemy

My Own Worst Enemy

The Lamps Are Going Out Turn 5 - Fall 191548:45

The Lamps Are Going Out Turn 5 - Fall 1915

My Own Worst Enemy

My Own Worst Enemy

Unboxing: The Lamps Are Going Out - The Players' Aid10:58

Unboxing: The Lamps Are Going Out - The Players' Aid

The Players Aid

The Players Aid

Creators who cover this

All channels
My Own Worst Enemy
My Own Worst Enemy
17 videos of this game
The Players Aid
The Players Aid
2 videos of this game
The Oaken Knight
The Oaken Knight
1 video of this game
Tony's Board Life
Tony's Board Life
1 video of this game

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About The Lamps are Going Out: World War I

From BoardGameGeek:

The Lamps Are Going Out is a fast-paced game of strategic decision making in the First World War for two to four players. There are two Alliances – Central Powers and Triple Entente – each divided into two Factions. The Central Powers player controls the Germany and Central Allies (Austria-Hungary, Turkey and Bulgaria) Factions while the Triple Entente player has the Western Allies (Great Britain, Belgium, France and Italy) and Eastern Allies/US (Russia, Serbia, Romania and United States) Factions. A game turn consists of: Event Card Phase Movement Phase (up to two units may be moved) Combat Phase (cards are played to support combat) Production Phase (players spend production points to rally armies, invest in new technology, or lend points to other players) Players must make critical decisions each turn as to how to spend their scarce resources. Production Points are required to Refit spent units, build new units, construct trenches, conduct research, etc. The combat system is very simple, but yields tremendous excitement and that “just one more attack should do it” feeling. Event cards allow for all sorts of historical situations, conditions, leaders, political events and so on. Everything that would be important in a WWI simulation is considered in this game.

Designer

Kirk Uhlmann

Artist

Tim Allen

Publisher

Compass Games

Categories

WargameWorld War I

Mechanics

Action PointsArea MovementCard-DrivenDice Rolling
View on BoardGameGeek ›
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