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Nov 20, 2022·Review·29:48·282·Watch on YouTube

The Lamps are Going Out, 2nd Edition, Game Review

The Oaken Knight

The Oaken Knight

Watch “The Lamps are Going Out, 2nd Edition, Game Review,” a board game review for The Lamps are Going Out: World War I from The Oaken Knight on BoardGameVideo.

Description provided by The Oaken Knight on YouTube:

The Second Edition of The Lamps are Going Out, a strategic treatment of World War One, is presented and reviewed. With LGO, players can recreate all of World War One in a single sitting, albeit a long one. Players control either the Triple Entente or the Central Powers as they vie for control of Europe, and the world. Also suitable for solitaire play, the game will not play out the same way twice, as card draws randomize events of the war, and card may or may not appear during game play.

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The Lamps are Going Out: World War I

The Lamps are Going Out: World War I

2016·Kirk Uhlmann

Videos
21
Creators
4

Mostly playthroughs. The Lamps are Going Out: World War I is covered on BoardGameVideo.com by 2 reviews, 18 recorded sessions, and 1 unboxings.

2 - 4 players
180 - 240 min
Medium weight: Teach it in one sitting

About The Lamps are Going Out: World War I, from BoardGameGeek:

The Lamps Are Going Out is a fast-paced game of strategic decision making in the First World War for two to four players. There are two Alliances – Central Powers and Triple Entente – each divided into two Factions. The Central Powers player controls the Germany and Central Allies (Austria-Hungary, Turkey and Bulgaria) Factions while the Triple Entente player has the Western Allies (Great Britain, Belgium, France and Italy) and Eastern Allies/US (Russia, Serbia, Romania and United States) Factions. A game turn consists of: Event Card Phase Movement Phase (up to two units may be moved) Combat Phase (cards are played to support combat) Production Phase (players spend production points to rally armies, invest in new technology, or lend points to other players) Players must make critical decisions each turn as to how to spend their scarce resources. Production Points are required to Refit spent units, build new units, construct trenches, conduct research, etc. The combat system is very simple, but yields tremendous excitement and that “just one more attack should do it” feeling. Event cards allow for all sorts of historical situations, conditions, leaders, political events and so on. Everything that would be important in a WWI simulation is considered in this game.

Designer

Kirk Uhlmann

Artist

Tim Allen

Publisher

Compass Games

Categories

WargameWorld War I

Mechanics

Action PointsArea Movement
View on BoardGameGeek ›
The Lamps are Going Out: World War I

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The Lamps Are Going Out Turn 4 - Summer 191541:18

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