boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Apr 10, 2026·Board game video·37:55·7405·Watch on YouTube

The History of Man O'War

Jordan Sorcery

Jordan Sorcery

Watch “The History of Man O'War,” a board game video for Man O' War from Jordan Sorcery on BoardGameVideo.

Description provided by Jordan Sorcery on YouTube:

Man O'War is the game of raging sea battles in the Warhammer world! Released in 1993 the naval combat game was relatively short-lived, but it offered a glimpsed of the Warhammer Fantasy world and factions unlike anything else. In this history video Jordan Sorcery charts the development of the game, the key people involved, and the most important Man O'War releases from Games Workshop. _____________________________ [ ELEMENT GAMES AFFILIATE LINK ] https://elementgames.co.uk/?d=11216 [ PATREON ] https://www.patreon.com/jordansorcery [ KO-FI ] https://ko-fi.com/jordansorcery [ YOUTUBE CHANNELS ] History & Editorial: https://youtube.com/@jordansorcery Longform Conversation: https://youtube.com/@JordanSorceryPods [ WEBSITE ] https://jordansorcery.com/ #GamesWorkshop #ManOWar #Warhammer #TheOldWorld _____________________________ References, Sources, and Links: [ ANDY JONES TECH RAPTOR INTERVIEW ] https://techraptor.net/tabletop/interview/man-owar-interview-andy-jones [ NIGEL STILLMAN GIVE’EM LEAD INTERVIEW ] https://web.archive.org/web/20241215181716/https://givemlead.blogspot.com/2016/07/quest-for-stillmania-interview-with.html [ BILL KING REALM OF CHAOS 80S INTERVIEW ] https://realmofchaos80s.blogspot.com/2015/02/geheimnisnacht-interview-with-william.html [ RULES FOR THE JANE NAVAL WARGAME / THE NORTHERN MARINER ] https://www.cnrs-scrn.org/northern_mariner/vol30/tnm_30_241-290.pdf _____________________________ Art, Music, and Copyright: Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcery

More videos by Jordan Sorcery

  1. The History of Advanced Heroquest48:19
    The History of Advanced Heroquest
    Jordan Sorcery
  2. Warhammer's Best Boardgame?21:52
    Warhammer's Best Boardgame?
    Jordan Sorcery
  3. From the Maker of HeroQuest... | Saurozoic Warriors Dev Diary #115:48
    From the Maker of HeroQuest... | Saurozoic Warriors Dev Diary #1
    Jordan Sorcery
  4. The Key to the Kingdom | Board Game History14:55
    The Key to the Kingdom | Board Game History
    Jordan Sorcery
  5. Mad Max in Your Pocket | Car Wars History9:54
    Mad Max in Your Pocket | Car Wars History
    Jordan Sorcery
  6. The Making of Warhammer 40,000 Rogue Trader | 40k History49:33
    The Making of Warhammer 40,000 Rogue Trader | 40k History
    Jordan Sorcery
  7. Remember When Games Workshop Made Mad Max? | Dark Future History27:42
    Remember When Games Workshop Made Mad Max? | Dark Future History
    Jordan Sorcery
  8. The Making of Warhammer | Seventh Edition: Marking Time46:55
    The Making of Warhammer | Seventh Edition: Marking Time
    Jordan Sorcery
  9. Battle Masters: The Younger, BIGGER Sibling of HeroQuest21:14
    Battle Masters: The Younger, BIGGER Sibling of HeroQuest
    Jordan Sorcery
  10. Games Workshop's SPOOKIEST Vampire? | GW Genealogy23:43
    Games Workshop's SPOOKIEST Vampire? | GW Genealogy
    Jordan Sorcery
  11. How did they make Mordheim: City of the Damned?24:56
    How did they make Mordheim: City of the Damned?
    Jordan Sorcery
  12. The Making of Warhammer | Part Four: Harnessing the Heroes41:26
    The Making of Warhammer | Part Four: Harnessing the Heroes
    Jordan Sorcery
Man O' War

Man O' War

1993·Andy Jones, Bill King, Nigel Stillman

2 - 4 players
180 min
Medium weight: Teach it in one sitting

About Man O' War, from BoardGameGeek:

Man O' War is the game of Raging Sea Battles in the Warhammer World. As an admiral of an ocean-going war fleet you must command your ships - which can be either squadrons of Ships of the Line or heavily armored Men O' War and Independents, in the battle for supremacy of the high seas. Players choose fleets from the multitude of races of the Warhammer world. Every ship is represented by a template showing individual areas, each with a description of the items (masts, cannons etc.) in those areas - as well as the damage that they can take before being destroyed. Each location has a value that must be rolled to hit that area when attacked, along with another value that can be rolled by the defending player to possibly prevent any damage that might occur. Ships are classified one of three ways. They are either Ship of the Line (SOL) - which are designed to move as a group of three (each moving and fighting to completion before continuing on with the next ship in the squadron), a Man O' War (MOW)- which are single ships that are much larger, more powerful and crewed by larger numbers than a single SOL classed ship, or finally as an Independent (IND) - which are used individually like a Man O' War but are more in line in strength and abilities to that of a Ship of the Line. At the beginning of each turn, players determine Initiative by each rolling a die which determines who will go 1st in each phase - if the numbers are different, or how the wind direction changes if they both roll the same number. If the wind changes, the initiative roll and resolution is repeated until one player wins the die roll. Players then conduct the Magic Phase with each Admiral having his Wizard make one spell attempt if desired based on the Initiative order previously determined. If a spell is successful, the other player can try and dispel that spell just cast - but only if they have a corresponding type of magic to make the attempt. Next comes the Battle phase - which is also based on the previously determined initiative roll. Players alternate between phases of Movement/Combat, each choosing a single MOW, IND or SOL Squadron and then conducting movement (if desired) and/or making attacks, before passing the turn sequence back to their opponent. This process continues until all ships have been activated on both sides. Once that has occurred, the turn is over and a series of quick turn ending/record keeping events occurs before moving to the next turn. Game play continues for a predetermined time or until one side is destroyed, surrenders or flees the battlefield. The Main Boxed set contained 2 sets of 3 Wargalleys for the Empire and another 2 sets of 3 Wargalleys that were considered Pirates. THe main rules also included Fleet Lists and specific rules for each of the 6 Warhammer Races included in the game: The Imperial (Empire), Bretonnian, Dwarf, High Elf, Dark Elf and Orc. Each Race had had unique features, weapons and abilities that made every battle a new challenge for both players. Rules for a Campaign as well as additional pieces like playing pieces like Shoreforts were also included in the main ruleset. There were two separate expansions to the main game. The first was Plaguefleet which added rules and templates for the Chaos fleets of Khorne, Slaanesh, Tzeentch and Nurgle (collectively known as a Plaguefleet), the Skaven and finally the Chaos Dwarfs. This expansion effectively doubled the number of available fleets for the game. This expansion also included color templates for the original 6 races as well (Imperial, Bretonnian, Dwarf, High Elf, Dark Elf and Orc). The 2nd expansion Sea of Blood mainly introduced new rules for Airpower, Sea Monsters & Beasts and Allies as well as new ships for the Dwarfs and Imperial fleets. The inclusion of the Norse fleet wrapped up the content for this expansion. Finally, complete rules for an Undead fleet - as well as some expansion rules for a few of the other races, were included in several of the issues of Game Workshop's Citadel Journal magazine. A wide variety of miniatures were produced to represent the many ships detailed in the main game and expansion sets but no miniatures were ever officially made for the Undead fleet. Assembling and painting the miniatures gave the game a feeling of being "collectible" as well as being a hobby in itself. Many players have created customized ships and new ships (and even complete fleets) including rules, ships templates and completed miniatures. The largest collection of these creations is housed at Groups IO and there is a very active Facebook Page as well. Man O War is still considered by many GW fan's as one of Games Workshop's best games. The wide variety of different ships, rules for each race and relatively small investment to get up and running contributed greatly to Man O War's popularity. Even today, fans scramble to find copies of the games and with the rise in accessibility to 3D printing, getting a fleet (or two) for this out of print game has never been easier.

Designers

Andy Jones, Bill King, Nigel Stillman

Artists

Dave Andrews, John Blanche, Wayne England, David Gallagher, Geoff Taylor

Publisher

Games Workshop Ltd.

Categories

FantasyMiniatures

Mechanics

Dice RollingMeasurement Movement
View on BoardGameGeek ›
Man O' War

More videos by Jordan Sorcery

The History of Advanced Heroquest48:19

The History of Advanced Heroquest

Jordan Sorcery

Jordan Sorcery

Warhammer's Best Boardgame?Review21:52

Warhammer's Best Boardgame?

Jordan Sorcery

Jordan Sorcery

From the Maker of HeroQuest... | Saurozoic Warriors Dev Diary #115:48

From the Maker of HeroQuest... | Saurozoic Warriors Dev Diary #1

Jordan Sorcery

Jordan Sorcery

The Key to the Kingdom | Board Game HistoryReview14:55

The Key to the Kingdom | Board Game History

Jordan Sorcery

Jordan Sorcery

Mad Max in Your Pocket | Car Wars History9:54

Mad Max in Your Pocket | Car Wars History

Jordan Sorcery

Jordan Sorcery

The Making of Warhammer 40,000 Rogue Trader | 40k History49:33

The Making of Warhammer 40,000 Rogue Trader | 40k History

Jordan Sorcery

Jordan Sorcery

Remember When Games Workshop Made Mad Max? | Dark Future History27:42

Remember When Games Workshop Made Mad Max? | Dark Future History

Jordan Sorcery

Jordan Sorcery

The Making of Warhammer | Seventh Edition: Marking Time46:55

The Making of Warhammer | Seventh Edition: Marking Time

Jordan Sorcery

Jordan Sorcery

Battle Masters: The Younger, BIGGER Sibling of HeroQuest21:14

Battle Masters: The Younger, BIGGER Sibling of HeroQuest

Jordan Sorcery

Jordan Sorcery

Games Workshop's SPOOKIEST Vampire? | GW Genealogy23:43

Games Workshop's SPOOKIEST Vampire? | GW Genealogy

Jordan Sorcery

Jordan Sorcery

How did they make Mordheim: City of the Damned?24:56

How did they make Mordheim: City of the Damned?

Jordan Sorcery

Jordan Sorcery

The Making of Warhammer | Part Four: Harnessing the Heroes41:26

The Making of Warhammer | Part Four: Harnessing the Heroes

Jordan Sorcery

Jordan Sorcery

The Making of Warhammer | Part Three: Boxing the Behemoth31:16

The Making of Warhammer | Part Three: Boxing the Behemoth

Jordan Sorcery

Jordan Sorcery

Related Content

More Man O' War videos
game

More Man O' War videos

channel

More videos from this channel

Home
Videos
The History of Man O'War