Watch “The Dark Quarter | The Bastille Interrogation | Part 12 | Solo Full Story Playthrough,” a gameplay video for The Dark Quarter on BoardGameVideo.
Description provided by One Last Hand on YouTube:
This is Part 12 of our solo campaign playthrough of The Dark Quarter. If you’re new to the series, start with Part 1 using the playlist link below to avoid missing any context.
The Dark Quarter is a co-operative, app-driven adventure game set in a fantastical vision of 1980s New Orleans. Players control Beaumont Agency investigators and work together to solve supernatural crimes in a world where magic and curses are part of everyday life. The game uses dice rolling, map addition and role-playing mechanisms, and unfolds through multi-scenario campaigns where decisions can change the direction of the story. Designed for 1–4 players with a 120–180 minute play time and recommended for ages 18+, it requires a companion app to manage narrative and exploration.
▶ Watch the full The Dark Quarter campaign from Part 1:
https://www.youtube.com/playlist?list=PLiRsH-oyKFloZsPyQyFA8QbYwlM78p0Qk
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Timestamps / Chapters
00:00 Introduction & recap
00:42 Welcome back + Chapter 4 context
01:39 Briefing at the Bastille (Sophie on-site)
02:46 Entering the holding room
03:11 Eucharist’s shifting forms and the terms
04:45 Mullins questions Eucharist
07:12 Control of Lavo and the sacrifices
08:25 Eloise’s backstory and the scar
09:31 Intermission and upgrades
10:46 Paris questions Eucharist
12:22 Why the killings happened where they did
13:32 Pressing for more answers
14:08 How Eucharist survived and returned
15:14 The totem of power and the curse
16:16 What Mama Bell did to her
17:07 The ledger explained
18:05 Why Congo was raised
18:45 The Four and what they protect
20:14 Congo’s plan and urgency
20:40 Locations for three totems
21:31 The fourth totem withheld
22:06 How to stop Congo (allies required)
23:19 Back to Sophie with the briefing
24:36 New objective: recruit allies
25:48 Checking in with Sylvie
26:38 Heading to the Cabildo
28:02 Meeting the Grand Inquisitor
29:34 Moving to Lavo Corporation
30:16 Returning to the damaged lobby
31:30 Investigating the Marie Lavo portrait
34:09 Reaching the vault and the broken totem
35:09 Gathering pieces with magic
37:37 A warning about touching the totem
38:05 Intermission and upgrades
39:18 Paris gathers the remaining pieces
40:11 Taking the destroyed totem
41:15 Sylvie repairs the totem
42:55 Dixie Land Drugstore and Babette
44:04 Requesting supplies and support
45:35 Mullins convinces Babette to help
46:30 New items and distributing gear
48:06 Wrap-up
Tags
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