Watch “The Dark Quarter | Jackson Square Showdown | Part 14 | Solo Full Story Playthrough,” a gameplay video for The Dark Quarter on BoardGameVideo.
Description provided by One Last Hand on YouTube:
This is Part 14 of our solo campaign playthrough of The Dark Quarter. If you’re new to the series, start with Part 1 using the playlist link below to avoid missing any context.
The Dark Quarter is a co-operative, app-driven adventure game set in a fantastical vision of 1980s New Orleans. Players control Beaumont Agency investigators and work together to solve supernatural crimes in a world where magic and curses are part of everyday life. The game uses dice rolling, map addition and role-playing mechanisms, and unfolds through multi-scenario campaigns where decisions can change the direction of the story. Designed for 1–4 players with a 120–180 minute play time and recommended for ages 18+, it requires a companion app to manage narrative and exploration.
▶ Watch the full The Dark Quarter campaign from Part 1:
https://www.youtube.com/playlist?list=PLiRsH-oyKFloZsPyQyFA8QbYwlM78p0Qk
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Timestamps / Chapters
00:00 Introduction and campaign finale setup
00:48 Back at the Bastille (concluding personal arcs)
00:56 Winter Mullins speaks with Eucharist
01:57 Mullins confronts the truth behind his guilt
03:25 Mullins’ arc resolution and upgrades
04:08 Julia Paris speaks with Eucharist
04:48 The cure and its cost
06:36 Paris’ decision and upgrades
07:04 The fourth totem revealed (Jackson Square)
07:43 Moving to Jackson Square
08:31 Setting up Jackson Square
09:15 Allies arrive on site
09:57 Lewis Congo attacks the totem
10:37 Planning the approach (Domingo’s warning)
11:02 Assessing Congo and the first bind
12:13 Paris strikes while Congo is held
14:38 Domingo’s attack and Congo’s response
15:29 Holding Congo in place again
17:22 Sustaining the pressure and forcing him back
17:45 New location revealed (keeping him from the statue)
18:34 Binding Congo again near the statue
19:49 Paris’ heavy hit and extra damage
21:02 Checking Congo’s condition
21:50 Failed bind and skill degradation
22:16 Resetting turns and recovering dice
25:16 Successful long bind (spell holds longer)
26:10 More damage while Congo is restrained
26:53 Congo retreats again (new position)
27:47 Final bind attempt
28:26 Big hit and decisive damage
29:12 Reinforcements arrive (Romero, Babette, Rex, Sophie)
30:17 Sophie’s box and the finishing push
31:14 Congo falls and the storm passes
32:20 Campaign epilogue (Mullins and Paris)
33:20 Campaign completion and reward envelope
34:09 Reviewing the reward cards
36:25 Thoughts on Lost to the Night expansion
37:51 What might be next on the channel
39:00 Wrap-up and thanks
Tags
onelasthand, one last hand, solo games, solo board games, asmr, new board games, bgg hotlist, The Dark Quarter, The Dark Quarter campaign, Part 14, finale, solo playthrough, solo full story playthrough, full campaign, cooperative board game, app-driven game, narrative board game, investigation game, New Orleans, Lucky Duck Games, Van Ryder Games