Watch “Tapestry Review - Chaz Just Played,” a board game review for Tapestry from Game Night Picks on BoardGameVideo.
Description provided by Game Night Picks on YouTube:
Tapestry Review
Faction comparison spreadsheet: http://bit.ly/tapestryspreadsheet
Tapestry is advertised as a two-hour civilization-building game for 1-5 players designed by Jamey Stegmaier, in which players governs and grows a society, starting at the beginning of humankind and reaching into the future. Civilizations start from nothing and advance on four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. Players can focus on a specific track or take a more balanced approach by spreading their advances out among multiple tracks. Along the way, they will also explore a central map to discover new lands as they spread across the board. As their civilization progresses, they will their income, construct their capital city, leverage asymmetric abilities, earn victory points, and play powerful, rule-bending tapestry cards, which - all together - will unfurl the story of their civilization.
Does Tapestry deliver on its premise? In short: yes... mostly
This individually-controlled pacing of progressing through the ages can also have some interesting results. Our first game wound down with one player left with an entire 2 ages remaining to play out. They had the entire game to themselves for the last 10 - 15 minutes while they played out their final turns. As a result, the result of us, who had already finished our last turns, did experience some downtime, since we were done. But it wasn’t too bad, since it was near the end of the game.
And once the game was over, I was left with the fundamental question, “would I play this game again?” Well, yes, but I would certainly go into the game with different expectations than I did that first time. As I mentioned, the game felt more like an engine builder than weaving the tale of a civilization. I didn’t feel like I was leading a great nation to conquer lands and do my nefarious bidding. Instead, it felt like I was hunting for combos to exploit in order to gain resources to then trigger bigger and better combos. So, if you go into Tapestry envisioning a civ-building experience like Clash Of Cultures or Gaia Project, you may be left a little disappointed. But if a sturdy engine-builder that expertly weaves together some territory expansion, interesting card play, and layout planning interests you - then Tapestry is definitely worth giving a try. I tried it, discovered it wasn’t quite the flavor I was expecting, scored quite poorly, still enjoyed it, and am looking forward to playing it again.
#TapestryReview #TapestryBoardGame #TapestryGameReview
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