Tapestry Gameplay - Tracks, Tracks & Tracks Without A Train in Sight

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Tapestry

Published in 2019

7.4
1 - 5 players
90 - 120 min
3.0/5 complexity
Rank: 295

Description

Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier. Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people - your civilization is unique! In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization. -description from the publisher

Designers:

Jamey Stegmaier

Artists:

Andrew Bosley, Rom Brown

Categories:

CivilizationTerritory Building

Mechanics:

Area Majority / InfluenceCard Play Conflict ResolutionContractsDice Rolling
Tapestry

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