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Dec 13, 2024·Interview·01:09:26·173·Watch on YouTube

Talia Rosen and Jason Matthews are bringing the Supreme Court to the table—Tabletop Throwdown S1E16

GAMINGTREND

GAMINGTREND

Watch “Talia Rosen and Jason Matthews are bringing the Supreme Court to the table—Tabletop Throwdown S1E16,” a board game interview on BoardGameVideo.

Description provided by GAMINGTREND on YouTube:

In this episode of Tabletop Throwdown, host Mike Dunn is joined by co-host Mark Julian and special guests Talia Rosen and Jason Matthews. The conversation explores various aspects of board game design, including the importance of accurate game duration (a callback to S1E10!) , the collaborative process in creating games, and the evolution of themes in historical gaming. They discuss the challenges of game aesthetics, the impact of complexity on player experience, and the current trends in the board game market. The episode also highlights the upcoming game 'First Monday in October', which focuses on the Supreme Court, showcasing the innovative approaches to game design. In this conversation, Talia Rosen and Jason Matthews discuss their board game that explores the dynamics of the Supreme Court through area control mechanics. They delve into the balance between historical accuracy and player agency, the ethical implications of gaming historical events, and the challenges of designing a game that is both educational and engaging. The discussion also touches on the success of their Kickstarter campaign and the importance of public domain materials in game design. You can back the Kickstarter for First Monday in October here: https://www.kickstarter.com/projects/fortcircle/first-monday-in-october/description Chapters 00:00 Introduction 06:07 The Development of 'First Monday in October' 12:00 The Evolution of Game Themes and Historical Context 17:55 The Shift in Historical Game Design 23:58 The Future of Board Games and Market Trends 36:26 Exploring Area Control in Game Design 42:40 The Tug of War: Judicial Philosophy in Gameplay 49:09 Ethical Dilemmas in Historical Gaming 55:32 Political Dynamics and Historical Accuracy in the Supreme Court 01:01:06 Public Domain and Game Design Challenges Check out the Gaming Trend website for news, reviews, and more: https://gamingtrend.com Follow us on Facebook: https://www.facebook.com/GamingTrend/ Follow us on Twitter: https://twitter.com/gamingtrend Check out our streams on Twitch: https://www.twitch.tv/gamingtrend Also, chat with us on Discord: https://discord.gg/HXTeWMF

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First Monday in October

First Monday in October

2026·Talia Rosen

Videos
9
Creators
6

Mainly reviews and playthroughs. First Monday in October is covered on BoardGameVideo.com by 2 reviews, 1 how-to-play guides, 2 recorded sessions, 1 unboxings, and 3 other videos.

1 - 4 players
90 - 120 min
Heavy weight: Expect a long teach

About First Monday in October, from BoardGameGeek:

On the First Monday in October, the all-powerful Justices of the U.S. Supreme Court gather each year in their "marble palace" to decide the fate of a nation. Over the course of two hours, First Monday in October re-creates the history of the U.S. Supreme Court from 1789 to the present day, through three distinct eras: Era I represents the founding of the Court in 1789 through the Civil War in 1865; Era II represents the time period from 1866 until the seminal decision of Brown v. Board in 1954; and Era III represents the modern era from 1955 until 2010. Players compete to score renown points in this card-driven strategy game by advocating for the winning side of cases decided by the Supreme Court and by shaping the judicial philosophy of the Court to align with their objectives. During each round, players can choose to place their clerks on what they hope to be the winning side of cases as they progress along the Docket track. In order to help their litigants win, players can take actions to change the composition of the Court by encouraging Justices throughout history to retire and by supporting judicial candidates. At the end of each round, one case will be scored and awarded to the player with the most clerks on the prevailing side. The player with the most points at the end of the game wins. Each player represents a long-standing institution or school of thought attempting to gain renown by shaping the composition of the high court. Players need to use their limited influence and actions wisely to manipulate the judicial philosophy of the Court and to prevail in as many cases as possible. Commerce Clause: This track represents the scope of Article I, Section 8 of the U.S. Constitution, which grants Congress the power to "regulate commerce" among the several states. Equality & Liberty: This track broadly represents the scope of individual equality and liberty, including but not limited to the 14th Amendment (i.e., equal protection, due process, and privacy rights). Free Speech: This track represents the obligation in the 1st Amendment that Congress make no law abridging a person's freedom of speech, and the scope of permissible restrictions on that freedom. Executive Power: This track broadly represents the scope of Article II of the U.S. Constitution, which enumerates the powers of the executive branch, including the Office of the President and law enforcement. Shifting each philosophy one way generally represents a more expansive Federalist interpretation of the above constitutional provisions that supports a stronger centralized federal government, whereas shifting each philosophy the other direction generally represents a more narrow Anti-Federalist application of these provisions that supports a more decentralized approach to government with less power concentrated at the federal level. -description from the publisher

Designer

Talia Rosen

Artist

Donal Hegarty

Publisher

Fort Circle Games

Categories

EducationalPolitical

Mechanics

Area Majority / InfluenceDice Rolling
View on BoardGameGeek ›
First Monday in October

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Talia Rosen and Jason Matthews are bringing the Supreme Court to the table—Tabletop Throwdown S1E16