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Nov 17, 2022·Unboxing·15:47·0·Watch on YouTube

Smash Up 10th Anniversary

Corax & Coffee

Corax & Coffee

Watch “Smash Up 10th Anniversary,” a board game unboxing for Smash Up: 10th Anniversary from Corax & Coffee on BoardGameVideo.

Description provided by Corax & Coffee on YouTube:

Pete: Hey Rick, did you ever play Cops and Robbers as a kid? Rick: Yes. It’s not a game that has aged well, but yes. Pete: Fair. But did you ever play Cops and Robbers and end up taking on the role of someone other than a cop or a robber? Rick: Of course. Pete: Did you ever pretend you were a Ninja Turtle, or a Power Ranger, or a GoBot? Rick: You’re super old. Pete: Well, what if I told you that I invented a game with my friend, Stavie, where you could take on the role of any popular cultural character you could think of and battle whatever popular culture character your friend could think of. Rick: I can say with remarkable assuredness that you and your friend were not the original inventors of that game. Pete: No, dude. We definitely were. We called it The Mixed-Up Game. Rick: Dude. Just because you happened to create your version of the game and branded it as The Mixed-Up Game does not mean that you invented the game of make-believe. That’s a greater claim than claiming that you invented the wheel or the upside-down ketchup squeeze bottle. Pete: What an odd pairing. Rick: You get the gist. Pete: I do. But speaking of, my friend, Crystal Cupp, invented the upside-down ketchup squeeze bottle. Rick: Again, with remarkable assuredness, she did not. Pete: No, she absolutely did. She told me that she remembers, as a three-year-old girl, writing to the president of Heinz at the time about the idea for the upside-down ketchup squeeze bottle, and then, six months later, the thing was released. Rick: Sounds like both you and your friend need a remedial course in causal relationships. Also, it sounds like your friend, Crystal, might benefit from a psychiatric consultation. Pete: Speaking of make-believe and just having a jolly good time with or without medication, imagine the game make-believe codified, and with components. Rick: Yeah, dude. Paul Peterson. Everyone knows about Smash Up (2012), published by Alderac Entertainment Group. Pete: But what if I told you that they just released the 10th anniversary edition and that there are new cards and new ways to play the game? Rick: I would be particularly annoyed that you wasted more of my time with your rambling nonsense when we could have spent that time unboxing and playing Smash Up 10th Anniversary edition (2022). Go unbox it right now so we can play The Mixed Up Game—I mean, Make Believe—I mean, Smash Up. Pete: Got you. Pete Steele - Host, Writer, Editor, & Producer Keegan King - Music Composer Website: https://coraxandcoffee.com/ Patreon: https://www.patreon.com/coraxandcoffee Merch Store: https://corax-coffee-merch-store.creator-spring.com/ Facebook: https://www.facebook.com/CoraxAndCoffee/ Instagram: https://www.instagram.com/coraxandcoffee/ Twitter: https://twitter.com/coraxandcoffee #unboxing #boardgaming #boardgamecommunity #bgg #boardgamegeek #bggcommunity #brettspiel #tabletop #tabletopgaming #tabletopgames #tabletopgamer #boardgamersrule #boardgamelover #boardgamer #boardgames #boardgameaddict #boardgamenight #gamenight #playboardgames #cardgame #smashup #boardgamesofinstagram

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Smash Up: 10th Anniversary

Smash Up: 10th Anniversary

2022·Paul Peterson

2 - 4 players
30 - 45 min
Medium weight: Teach it in one sitting

About Smash Up: 10th Anniversary, from BoardGameGeek:

Smash Up celebrates 10 years with an all-new set including new factions, a new way to play, and lots of goodies for fans of the game! The biggest change that this box brings is by far the new Big Base mode. In this mode, instead of having multiple bases you have a single larger base that you place in the middle of the table during setup. This base will always have a base card revealed, but you ignore everything in the base except for the ability. The gameplay works similar to usual Smash Up with a couple of differences. The Big Base has 4 sides that you'll be competing on. These sides work as if they were different bases for card effects, with the current Base card power applying to all of them, and each side being divided into 3 slots. Whenever you would move or play a card onto a “base”, you instead pick a side and place your Minions/Actions into a slot on that side. If you already have cards on a side, all your cards on that side must be placed on the same slot, but you are free to choose which slot to take when first entering (or re-entering) the base. These slots will have passive effects (such as “You have +1 Power here”) or “On occupation” effects that trigger when you enter an empty slot (such as “Draw 2 cards, then Discard 2 cards”). Although there are only 3 slots, in a 4-player game there is a 4th virtual slot with no ability. In Big Base mode, the game will last exactly 3 scoring periods, each being made up of 3 rounds, for a total of 9 rounds. -description from the publisher

Designer

Paul Peterson

Artists

Gong Studios, Francisco Rico Torres

Publisher

Alderac Entertainment Group

Categories

Card GameFighting

Mechanics

Combat ResolutionHand Management
View on BoardGameGeek ›
Smash Up: 10th Anniversary

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