Watch “Senjutsu: Battle for Japan {Solo Variant}: Discussion,” a board game review for Senjutsu: Battle For Japan from Board Games UnLocked on BoardGameVideo.
Description provided by Board Games UnLocked on YouTube:
Following the story of a Ronin and his journey, this solo variant to Senjutsu has many ways to redemption.
Send Questions to: bgunlockedquestions93@gmail.com
BGG Need to Runthrough Geeklist: https://www.boardgamegeek.com/geeklist/199059/board-games-unlocked-need-runthrough-list
BGG Discussion Geeklist: https://www.boardgamegeek.com/geeklist/215926/board-games-unlocked-discussions
BGG Runthrough Geeklist: https://www.boardgamegeek.com/geeklist/198712/board-games-unlocked-runthroughs
BGG No Runthrough Review Geeklist: https://www.boardgamegeek.com/geeklist/219202/board-games-unlocked-no-runthrough-reviews
Mainly reviews. Senjutsu: Battle For Japan is covered on BoardGameVideo.com by 18 reviews, 7 how-to-play guides, 8 recorded sessions, 7 unboxings, and 1 other video.
1 - 4 players
15 - 20 min
Medium weight: Teach it in one sitting
About Senjutsu: Battle For Japan, from BoardGameGeek:
Senjutsu is a 1-4 Player Samurai Duelling Game with slick Deck Construction mechanics, simultaneous reveal combat and beautiful miniatures from a panel of sculptors. Control 1 of 4 fearsome Samurai, warriors bound to the Bushido Code, each with their own strengths, weaknesses, and motivations.
Using Senjutsu's Deck Construction Mechanics, forge a unique deck of devastating attacks, powerful blocks, timely mediations, and dynamic special moves. The intuitive card-classifying system makes forging your Samurai's Ability Deck easy.
The Core Box includes dozens of different Ability Cards to shape your chosen Samurai's fighting style. There are thousands of possible deck combinations available,
Gameplay Summary:
Position your Samurai on the Battlefield.
Draw a hand of Ability Cards from your 40 Card Ability Deck.
Choose an Ability Card to use and place it facedown with the opponent's card.
Reveal the cards simultaneously and check the initiatives.
Resolve the card and its effects.
Any Samurai who takes 5 wounds will fall... leaving the vanquisher victorious.